The trick to the wheel at the end is to find the patterns. In the innermost ring, there's an arrow that points up. The outermost took some fiddling, but just make sure that the top and bottom gems are lined up when there's a gem pointing at the top. Then once you've locked the outer ring into place, there's only one way the next one in can fit. You can't put the topaz in until the rings are locked.
You would think a game this new would have a freaking mute button... How bothersome.
Also... There has got to be a better way than doing all this clicking.
I think it's good to not have a tutorial. You told us the buttons we'll need - wasd and space - and let us figure it out, just like any real human would. :) It adds an element of frustration at first, btu the satisfaction of killing the farmers and learning to duck and jump correctly is really actually fulfilling. Great game, great music. (But this guy definitely needs to work on his storytelling XD)
S oI can't learn more from this version? And when I clicked on the link, it took me to the same game, but without any of my progress saved. Can you please provide some kind of minimal explanation on the Kong site?
Actually, Dellium, that saved me. If you have photoshop or something like that, cut and paste the two pictures on top of each other and flash the visibility of the top layer. The differences become very apparent very quickly.
@creptoe: I'm not sure which comment you're talking about? None of them have incorrect grammar?
But this is a great game. I've played it before, and I didn't like it, but this time I actually enjoyed it.