Did anybody even try to mouse over the Helicopter to see its description? Having the mouse-over tooltip obscure the mouse-over text box is just poor design.
Hitting Restart while a level is already restarting (say, the level restarted automatically due to running out of bombs and you hit the "R" button a little too late) locks up the game, requiring page reload.
Desperately needs shortcut buttons. Dragging hippies and CEOs from one side of the screen to another is hilarious fun for the whole family but unnecessarily cumbersome.
I think it says something about the quality of the game when it glitched slightly, preventing me from moving and killing me, and I didn't care because the game was too fun.
I feel the game would be much better if the graphics were much worse. The limited (read: terrible) music, voice acting, sound effects, enemy types, controls, and background all seem to lend themselves better to a retro (read: terrible, but nostalgic, so it's okay!) game, and the pretty graphics give me the horrible realization that all the other bad parts weren't intentional.
I'm a fan of the fact that you can curve a bullet in mid-air by moving your cursor, but I'm not interested enough in the game to tell whether it's an intentional feature or lazy programming.
Not a bad little game. I especially like how it's Ball Dodging _Xtreme_. See, the game is so EXTREME that it doesn't even need a preceding E. Because bad spelling is EXTREME. It is FORMERLY TREME.
Weak story, obtuse logic, ridiculous design, wildly incorrect spelling and grammar, uninteresting music, and misrepresented as steampunk. I almost expect it to give me cancer.