Epically awesome mining game. Technically not an "RPG" in the classic sense, as there are no levels, exp, skills, etc...but still epically awesome. 5/5
Truly an excellent game. I'm sure you have probably heard haters talking about "Its just like Mech Commando", and in and of its own right, it is. And you folks have done an excellent job with the genre. My only complaint is that ten missions just wasn't enough. Looking forward to a sequel of an expansion. Keep up the good work 5/5
Definitely a fun game. Not sure whether it is supposed to be RPG lite or just a shooter. Either way, a spread shot upgrade would be sweet, and expanding the "large bullet" upgrade to include all of your bullets at higher levels would be pretty awesome, too. Final nitpick: There are a few enemies that are virtually impossible to see on the background. Maybe you could brighten them up a bit, or use a different color for your background that isn't the exact same as some of the monsters.
All in all: An exceptional, albeit short-lived at present, entertaining game that has potential to expand in to something great. 4/5
Great start to a game. Would love to see some upgrades, things like speed, weapon spread, shields, armor, maybe some missle action. Other than that, the game itself runs pretty smooth, and looks like it could turn into a great shooter with a little more depth. 5/5 for execution of the current project, 2/5 for lack of depth, story line, and over all replayability. I'll give you 3 for now, and can't wait to see the next few releases. Keep up the good work
Hey dude! thanks for your review! really appreciate it! i started working on powerups, like you pick them up and you start shooting faster, or you destroy all rocks, but i am having a few problems with my scripts... they bug the whole game when they are used but i am totaly going to make some more updates! thank you once again!
pretty cool game, all in all. I love the retro style graphics, I really like the ideal behind it. I would really like to see something more get put into turret building, as they seem about as useful as walls three minutes in to it. Maybe the ability to build turrets of weapons you have researched. Weapon info tooltips would be nice too< or at very least names of them. I'm still not sure what the black laser is or does, other than kill zed in one shot. Beyond that. an extended research tree would definitely add to the longevity of the game. Extra star for multiple endings and a bonus star for actually reading the comments on your game. 5/5, and I really hope to see more from you
ok...i really like this game...premise. When you make the artificial stupidity intelligent, get rid of the turretles ability to shoot through obstacles, and maybe add a "magnet" upgrade so i can be further than like 10 pixels away from eggs before they start to collect, i will change my rating to 5...for now 2/5...and that is being REALLY generous, considering hhow frustrating the flaws of this otherwise INCREDIBLE game are
*watches in disbelief as turretles dump thousands of rounds in to my robot penguins, who are chasing a single turtleporter, and spending most of their time walking headfirst in to walls.* I think the thing that really gets me is nothing gets through those obstacles...cept of course turretle bullets
I would play this forever if each ship had its own set of upgrades, like armor. speed, weapon upgrades, etc. 5/5 for sure though, very well put together game
epic mobile game right here. i would love to see expansion...maybe a bow for us...some skills...mebbe new game + with higher diff levels...5/5 for epicness...-1 for 20 min of gameplay with virtually no replayabilty cept to try and set a better time
All right game...I'm not usually a fan of the "tower defense" games where you have to control the primary defence (What can I say, I'm a little lazy :)), but all in all, this was all right. Wouldn't mind seeing more of an automated defense version of this. 4/5
Well, I won't lie, it isn't the best TD game I've ever played, but it is FAR from the worst too. Quite a few glitches, plenty of room for improvement, all in all i give a 3/5.
I suppose my only complaint is the there are at least a dozen TD games on here, just like this, that use the same kit. What makes a Good TD game good, is originality. I applaud your zeal in attempting to develop games, but I have to agree with "some" of the comments, namely, that uploading an incomplete game is kind of pointless, and furthermore, I have to wonder why you aren't just updating the TD game you already have posted? So, my advice would be, get some unique sprites and tower pics, make a couple of new maps, and find a gimmick that will make your TD stand out from all the rest of them.
1:buy nothing. Day 2:research artillery. Day3:repair. Day4:upgrade flame. Day5:repair. Day6:repair up nail. day7: repair. day 8:repair. day9:repair twice. Day 10 repair. Day 11:repair twice. plz re-post if nearing bottom
Hey dude! thanks for your review! really appreciate it! i started working on powerups, like you pick them up and you start shooting faster, or you destroy all rocks, but i am having a few problems with my scripts... they bug the whole game when they are used but i am totaly going to make some more updates! thank you once again!