Pretty fun and an interesting concept. My only problems were that I didn't know if higher level plants gave better synthesis than low level plants and I didn't know if there was a difference when I unlocked "golden synthesis" or if I needed to activate it somewhere. There's also no need for the "play 3 times" achievement, but that's minor.
That was fun! The dialogue was better. There was less Dregg whining and I liked the kids making fun of him, the Polly is dead jokes, especially the Captain's words, and the mustache guy. The inclusion of the "battle" system was nice too. The clues and logic were still quite understandable. That's big because even good games like this can mess it up once in awhile.
This was a cool game. The clues made sense. Only two criticisms. First, Dregg is annoying. You just lay on the "I hate life" too thick. Second, I didn't like how I had to pick 2 pieces of clashing evidence but only got to see 3 of 6 options at once. I should see all 6 and pick 2.
Weird game. I like the notes and the calm feeling. Gameplay was ok. I didn't know if I was doing a good job or not. The boss battle was crap though. He hits automatically. Is it winnable? Why is he attacking me?
Pretty fun, though everything was a bit small. The music got boring too. I liked how the different levels had different rules and were puzzles. However the sidescrolling level sucked. Making me move with the screen made it much harder than it should have been.
This game isn't suited for the small jumps though. I have no way of knowing how far a jump at, say, half speed will take me. Lots of lost lives just from trial and error so I got a game over. I have no desire to run through the earlier levels again.
Cool idea and fun to play. There are two problems. First, I need level select. I hit escape when I was looking to pause it and it exited so I had to start over. Second, on level 2-1, having it be so hard wen teaching the swim move is bad. Why was it so hard? Because I didn't realize the grate was background and not part of the platform. The eye isn't drawn to that detail earlier so when I'm trying to time a move to aim for a gap, I aim for the visual gap. But the REAL gap is bigger than the visual gap because of the grating.
This is fun! The crocodile is adorable. Everything is straightforward and the Croc is responsive. The only problem I had was that it took me a few tries to recognize the foreground trees as obstacles, since they are only a brighter green but otherwise look like the background trees. However, that's on me because the instruction page is very clear about t. Great job
Cool game. The golem was creepy. The only issue I had was I thought the dots for the door code and the 18 for the symbols were for the same puzzle since they have similar designs. I figured it out without a problem though.
Funny, though it's annoying that she can't take a small magnifying glass from a child. Not much gameplay and not interesting like the temple, but it had some laughs.
Thanks for the arrows. I hate when escape games have hard to find screens. However, using the needle nose pliers to undo screws or bolts is not intuitive. Most players will be looking for a screwdriver, but at least fat head pliers would be better. Sliding the boxes was not fair since there's no other use for "click and hold" and no indication that will do anything in this game. Basement key is mislabeled too, but at that point there's only two boxes left.
I'm so glad I murdered some tribal guy for this flower! Making the leaves shine was a mistake. I was trying to read something from that and not just looking at the lines on the leaves.