I couldn't code a straight line but... there's a developer forum. If you ask in there someone could probably tell you in two sentences how to sort your games out.
@Criggie... I believe those are stored in your Flash cookies folder with all your other Kong data. Location depends on OS, but on Win 7 it's C->Users->You->AppData-> Roaming->Macromedia->Flash Player->Shared Objects->[string of letters/numbers] then the folder is chat.kongregate.com. I keep that and the other Kong-related folders in there backed up to avoid similar mishaps.
@Ancano: Three command centres deployed, one near each pool - build two mortars per pool straight away. Should wipe nearly all the creeper out before the walls break, then just play as normal.
"You have cleared every dungeon and cleansed the world of evil! Your deeds shall live on for a thousand years and the local school, library and community centre will bear your name! Thank you for playing!"... nah, that was far too difficult.
Right-click and dropping the quality to 'low' does wonders for the lag. Just a shame it exists at all, as there's no real reason for such a game to have lag like this.
Level 45 irritated me immensely until I realised the 'NESW' in the level name was instructions. One shot exactly North, one East, one South, one West. Seems even the developer realised how annoying it was.
Toggy: I often park and wait after I've got an unbeatable stunt score. Others probably do the same, which is what you saw someone doing. Proper cheats just lump a massive score on right at the start in one go.
Much as I like the game, I do wish you'd do something about that 'no event running' bug/glitch/irritating occurrence which seems to happen far too frequently.
I love this game, but I really wish it would start appreciating my magnificent 40-yard crosses. Because I played it backwards, it says 'Senna plays a simple pass'. It demoralised my character so much.