The way this game went is a shame, because I really enjoyed it at first. I love the art direction and such - but the difficulty ramps up quickly and is ridiculous later on. Aside from that, I like it. 3/5
I, for one, would like to see this implemented - either a system that recognizes Kongregate stats and therefore integrates usernames (see Residents of Skystone) - and maybe, just maybe, a way for moderators on Kongregate to be able to give/take away editing powers and kick users. Of course, room owners or trusted community members could be given these powers as well. As it stands, one person can wreck a good chunk of your work, and you're virtually powerless to stop it. That, above anything, drives me crazy.
Also, in the area of keeping the peace, in-game chat would be nice - maybe in a "match" tab like in Kongai and Residents of Skystone? Also, I'd like to be able to save my room that me and, say, five of my friends have worked on for quite a while.
All in all, though - aside from some much needed improvements, this game is really nice. I like the idea, implementation, and such. It makes for some great pixel art practice. Great, yes. But flawed. 4/5 as it stands.
Stunning game. I almost didn't want to finish the game because I was essentially killing the personality I'd grown to know and love. Astounding - 5/5 from me, for sure.
Interesting concept. As HappyAlcoholic said, the final product should be interesting. As for the whole "arrow key movement" thing - maybe the square could slide slightly upon stopping, or something? Just thinking along the lines of 'tricky percision' here. One other thing - maybe in the later levels you say you'll put in to a later version, some sort of obstacles which you actually couldn't go through, in addition to the type you have. I think I'll come back to it later to see what else I'd like to see, but as it stands it's a semi-decent game with quite a bit of potential. 3/5 as it stands.