Cute game, and fun to play. My only gripe so far is the fact that when fighting groups of monsters, I often level up and end up nailing the A key to select whatever the default was without meaning to. If a different key were used to select the category to level up, this would be avoided. Otherwise, it's a good game.
I like the game, although I'd like to echo the comments from Fireseal and Xinder. The tower intelligence is horrible... why are my towers firing at creeps that are still near the entrance while other creeps are allowed to escape, and why are they firing across the field when there are creeps right next to them, and why do ALL towers target the same creep if it's within range? Also, the interface is lacking, as Fireseal pointed out a few comments ago. 4/5, will easily be a 5/5 if these issues are fixed.
Very, very easy, but so well designed and charming (to steal SolSeptem's word) that I can't help but love it. 5/5, faved, and I'll check out your other games.
Good premise, but, as jebelbryan said, very, very easy when you heal all units regularly. Day 8 was tedious because I had a screen full of dragons and basically just waited out the wave, healing over and over. Wish this was a little more challenging, but good idea. 3/5.
As an added note, text export would allow us to play here, get the badges, and then export our save files to Armor Games so we can go check out those last few amulets and skill options -- without having to play the whole huge game over again.
I wish you would have left an export feature for that text file, so we could at least back up our games just in case our save files magically disappear. Exporting one's saved game shouldn't disqualify the game from badges, as long as the games can't be imported on Kongregate.
According to a forum post, this game was scheduled for badges this week, but some snags came up. They're working on staying more on top of badges, which is part of the reason why they've reduced the amount of challenges to one per week instead of two. So, yes, badges are coming... be patient.
Not a fan of this one. The physics are horrible. How can I crash into the ground while my rocket is still going and should be pushing me upward? Cool idea, I guess, but pretty lousy execution of it.