Seeing as some people clicked the right ads and I got some much needed -currently virtual- money of the game, I decided to add a much requested feature: Save/Load! This being a creative type of game, I'm sure you'll love to show off stuff to the world =) Please keep in mind that I can't guarantee backwards compatible save files and this will keep evolving. Have fun!
TNT: I've developed games for Nintendo and Sony profesionally in C++. I'm doing this in AS3 to give back something to the Kongregate community. With the new framework, I'll be able to make more complex stuff. You'll see ;) I just don't have the time now, I started a new business :)
Zynathias: Yup, glitch. I'm working on it now =) bomberjosh: This update made a lot of optimizations to the game logic. As a result, things interact (Fall) faster.
With the new particle system, I'll be able to make more complex interactions at no expense. Also, the playing field size is no longer a performance issue (Although there is really no more room for pixels here =p)
vikings24: Try putting a seed over wet soil underwater :) hitman013: I could do that, but I rather give people the option and that's too complex for now. I just want to release a new version :)
I was out of town for the holidays, and just got back. There should be something playable (Faster, and more flexible) around wednesday. Sorry for the delay, I'm trying my best to improve the game for you :)
Some people asked me for the next update. I found the problems, I optimized the code and all that remains is some refactoring. In 10 hours (After a good nap), I'll do all that's left. The good news is that with the new approach, the size of the playing board doesn't affect a thing =)
For the ones that follow this game, I'm redesigning a large part of SandTest. This changes will make the game faster, making more space for me to add new stuff without lagging you =) I can't guarantee that the game will stay the same, but you and I will work it out together ;)
Huwaga: I don't think you are stupid :P Gilguy, Liquid nitrogen could be amazing, thanks! Bangshock: As soon as I have optimized the code, I'd love to. Clavin: I'm working on that :)
PickYourUsername: Next version, I'll put a FPS counter. Game's running at 14-20 fps in my pc. I'd love to make it faster, but people want more content. Those two things are mutually exclusive :P