Gave it a one star first, slow boring start, ended up with 4 stars since the game really gets a lot more interesting. A complexity/status bar over how long I had traveled would be nice, so that I knew from the beginning the it would get more complex and having a feeling about how close I am getting to the finish line
I agree with deathbestow, that the other two options are irrelevant. If they were %-upgrade to the exp or %-money the would make sence, but not with a fixed amount.
the mini game has a couple of flaws in my opinion, even though it is an easy money generator.
1) When you exits it and returns, the percentage is reset to 0 and the muliply to 1. Shouldn't it let the player continue where they left off?
2) When you get it to the max multiply of 5 and let it continue to a percentage over 100 and the exits and returns, it is not possible on the next play to even get it to multiply of 2 since it just adds percentages to the multiply of 1. Right now i am at 250% at multiply of 1.
3) Make it harder for autoclickers, let it follow a more random path og let i be moving by it self. It is to easy to set up an autoclicker on this game.
I was a little to fast, when i answered the phone it allowed me to get my old game back. Could you maybe ask the user when the game begins if the want to continue or create a new game instead.
Even though i had autosave enabled and pressed save a couple of times the game didn't save and i lost all my progress. I have the flash player set to unlimited space use.
Some kind of info when a quest is completed would be nice. Ex.: You purchase an axe for 5000 and then there still is 5000 money left --> reason: quest completed.
it an okay game :) hope it is okay, that i submit the small bugs i find.
Another one: it states in the tip that you can turn autosave on in the bottom right corner, I just can't see that possibility