Also, @ chris lokipuck: it's more complicated that. Yes, the range for 4d5 is technically 4-5 (although I'm pretty sure there's no d5s), but the more dice you have, the more the probability distribution is centered around the mean / median of the range. By the time you get up to 4 or 5 dice, the chance of getting the minimum / maximum number is pretty low.
Also, heavy attack and light attack apply a multiplier to your roll, I'm pretty sure it's .5 for light attack and 1.5 for heavy attack, but I could be wrong.
The fact that a quest dungeon be removed from the map before it counts as cleared is as annoying as heck to us completionists. I spent 12 hours virtually clearing every dungeon only to discover that since I didn't have enough hp / mp to completely clear two campaign levels, I'm stuck with a high score of 51 out of 53 dungeons cleared.
The final boss was pathetically easy with a warrior and a shaman. The shaman just sets up Anhk on himself and spring of life on both of them, and them helps out with fire breath, while the Warrior DESTROYS with fury strike, chaos strike, and mortal strike whenever the chaos meter fills up.