Wow. This amazing game only got 3.75 stars. I wonder if this has anything to do with the prize. Seriously, it disgusts me that people are willing to vote this game down for their own gain. How do I know? Most of the comments are positive. Nobody had any problems with the game. Kongregate needs to fix this problem.
It would be really, REALLY nice if you could add a pause button and the ability to lock dartling guns. I would consider a targeting system similar to the mortars, in which you click on a dartling, click on a lock button, and pick a spot on the map. Or maybe clicking on the towers to highlight them, and then picking a spot on the map for all that you want to lock there. That way, you could quickly lock one at the entrance, and have another following your mouse to take out clumps that are getting past your other stuff. Please at least consider this. Implement it in a sequel if you must.
Whassat? JOHNNY UTAH?!? HELL YES! As usual, perfect voice acting from Utah. "The voice" was both funny, irritating, and endearing at the same time, and gave the story just enough depth. The music was lovely, worth listening to outside the game. Gameplay was suitably challenging, but it didn't get so bad you couldn't stand it. Artwork was superb, nice and clean. The one problem with this game is how buggy it is. After you become super-blob, things get weird. You explode randomly after returning to the menu, you get clipped into level entrances, etc.
Overall, great game. I dunno who gave it less than four stars, but they deserve to be slapped with a wet noodle. Anyone who gave it four instead of five: I'm watching you. One more mistake...
I noticed a huge and evil glitch. If you pause with the P button after killing the third boss, the pause screen will lay over the game screen, forcing you to play through words and a blue tint. AND the only way to start playing again after this glitch is to pause with spacebar, then unpause. Please rate up so that Berzerk can see this. After it's been dealt with, please rate it down.
I used someone else's level to do this. Make sure you turn the red line on.
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I have the same problem as 1 elfie. I keep getting this static sound when I try to upgrade. I also got it returning to the main menu from the help section. If you could explain how I could avoid it or fix it yourself, that would be great.
Great game! Original concept, nice music, and addictive gameplay. However, there is one thing I'd like to point out. It always irks me when someone assumes that since ninja are Japanese and so are katanas, that katanas are ninja weapons. THEY ARE NOT! They are SAMURAI weapons. This game may be awesome, but some people (like me) will have less respect for it if there are problems like that.
Not a bad game. The art is good, the story and items are adequate, and the music was nice as well. However, there is one problem. One MAJOR problem. The combat is very shallow. If I wanted, I could beat this game by spamming the quick attack button and using that dash move to get out of sticky situations. I could also become a glass cannon and spend all my points in attack. It's a good game, but too simple for my taste.
6. Dungeons. Observation should be more effective. Maybe add a few squares, or dark dungeons where you can barely see. Dungeons need bosses, which also provide a reason to use those amazing potions. They're such extreme overkill on most enemies that they're just a waste of money. If there is an obstacle in the way, it needs to look like there is an obstacle in the way. There should be a reduced entry cost for dungeons that are partway cleared. Battle animations should be optional. Excluding the mystery dungeon, you should be automatically teleported to wherever you left off in a partially completed dungeon. Spell and item effects should last longer, and use of the heal spell should be possible outside of battle. The mystery dungeon should allow you to start farther in, so you can skip the low levels once you've already completed them.
I realize that seemed like a lot of criticism, but I really do love this game. I hope you take these ideas and put them to good use.
4. Shop. The shop should have new items as you progress in your skills and require better gear. There should never be multiple copies of the same recipe in the store, forcing you to buy one in order to get a new one. Obsolete backpacks, houses, and skillbooks should disappear from the shop, leaving space for new items. The shop should have more items to choose from at a time. Bargaining should increase more often, or else have less effect on prices.
5. Defense. Defense is almost completely based on hit rate, which makes it hard at higher levels when it becomes harder to gain hit rate skills. Hit rate skills do not go up during defense, the mode in which they are most important. Either nerf enemy dodge rates or reduce unit costs, since they can really save the day. It would also be nice if you could turn and attack behind you.
2. Backpack issues. There should be an even larger backpack in future games. You should be able to use potions when picking up items, or use potions themselves when picking them up. Items should go into slots from left to right, not in some stupid spiral thing. The 30-slot backpack price is a huge jump from the 28-slot, which is really annoying.
3. Annoying stuff. I should be able to move around dungeons and the house with wasd, arrow keys, and the mouse. I should be able to craft from the menu. I should be able to skip the walking animation and just go to my selection. Make things appear instantly like the store does. I should be able to access my inventory at all times, except in battle. I shouldn't have to check and leave and check and leave the defense quests just to find the one I want. Just let me choose from a menu. There should be a "Take all" button when picking up items.
First of all, this is an excellent game. It has two ways to play, replay value, a decent story, customization, crafting, and a whole ton of other crap. There are a few ways it could be improved though. Keep in mind that these corrections I mention should be implemented IN THE SEQUEL YOU PROMISED. Not as updates to this. Oh, and some of these have already been suggested, but I thought putting it all together in one post would simplify things.
1. Transparency. I need to know what stuff does before, not after, I use it. I want the guide to be available at all times, and item descriptions to include how long said item lasts, and when I can use it. I want the guide's terms for buffs to match the buff names you see on items, and to explain how skills are improved as well as what they do. I want to have a more precise representation of the difficulty of a dungeon, how many floors it has, etc. The recipe book should tell you what items do and what their stats are.
Room creators should be able to kick. People come into my rooms and are disrespectful to me and my friends, and all I can do is walk away. That isn't a fun way to play a game. And by the way, I hate it when games ask for real money in a free game. Because some pompous ass always puts like 30 bucks into his account, then terrorizes the normal players. I saw a level 3 with a scorpion, mp5, and a gold eagle. And he seemed super hard to kill, so I think he had a few artifacts as well. When somebody who can beat Raze completely in one sitting is bested by a measly noob, that's a problem. My main suggestion is that you listen to suggestions.