Much respect to the dev(s) for responding to nearly every comment, especially after the game's been out for over 3 months. It's obvious a lot of care did and continues to go into this project. 5/5 here, a vote I've given to very few games on Kong.
Graverobbers? Cravenly scum! I shall dispense with them straightaway! By the way, while I'm in there the stuff in the pots and chests and bone piles is free game, right?
Same problems as Lyciawn - invisible screwdriver and dysfunctional piano. Also, the instructions say the score is based on time and orbs collected. I remember orbs from a previous game, but have yet to see any here. Otherwise, good game.
If all opponents left alive are immobilized and can't hurt you, the match should be over. Additional methods of execution when choosing "Blood" would be sweet. Also, looting bodies by default would be good so you don't lose anything if you're just in the habit of clicking "Done" at the end of the fight. Also agree that putting additional stats into skills doesn't have much observable effect.
Yay !! Much appreciated, we loves us some 5/5 ratings :)