The game could use a lot of polish. The graphics are too square-ish, some levels are missing sound, collisions could use some tuning, and on some levels the player can walk off the side of the screen.
i took some of the sound out on purpose, some levels just seemed too short and i felt replaying similar songs over and over would get too repetitive, yes the collisions could be a tad better, and which levels could you walk off the screen?
This game becomes very hard for me at level 8; at this rate I don't see how anyone can complete all the levels. Also I don't think there needs to be this many levels because the only difference between them (at least until level 8) is the number of enemies.
One of the most common problems I see on the Stencyl forums is misuse of the time blocks, particularly when using them in the "always" wrapper or when referring to an actor after it has been killed (both game-breaking issues). I think that could use a good tutorial.
Thank you! I have been waiting for the proper time to let users know about the shift-click (which I use many times per day :P), but I was unaware of the alt-click. Will update the description to include that (doesn't really fit in the two lines per scene). EDIT: Will be mentioning both in the upcoming tutorial :)
The game looks pretty good and the story is great, but the fps sometimes drops below 20, especially when jumping while other actors are moving on the screen.
The difficulty affects the spawning rate primarily. For me, a large part of the fun and challenge is the randomness of how quickly/direction the circles spawn. The spawning points are all fixed though, so you can try to work your way around them.
Well at least it is better than most of those other crash course games. I agree with TyStorm though; the enemies are pointless if they can't hurt you. Also it looks better to not have corner and side tiles standing by themselves.
i took some of the sound out on purpose, some levels just seemed too short and i felt replaying similar songs over and over would get too repetitive, yes the collisions could be a tad better, and which levels could you walk off the screen?