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Rob1221's Comments

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The Adventures of Super Jackieeeee

Play The Adventures of Super Jackieeeee

Feb. 14, 2012

Rating: 0

The game could use a lot of polish. The graphics are too square-ish, some levels are missing sound, collisions could use some tuning, and on some levels the player can walk off the side of the screen.

Developer response from LeftoverRemains

i took some of the sound out on purpose, some levels just seemed too short and i felt replaying similar songs over and over would get too repetitive, yes the collisions could be a tad better, and which levels could you walk off the screen?

ArcRun

Play ArcRun

Feb. 13, 2012

Rating: 2

The tile placement seems really random, and it just looks bad in some places. Also, you should use a different main character.

Developer response from silentcreek

It was meant to look like that, but if you guys dont like it, it can be changed!

Red Shape Invasion

Play Red Shape Invasion

Feb. 11, 2012

Rating: 6

You should consider adding autofire.

Pichu 2

Play Pichu 2

Feb. 08, 2012

Rating: -1

This is what happens when you release a sequel one day after the first one.

Run And Gun(Demo)

Play Run And Gun(Demo)

Dec. 24, 2011

Rating: 1

Stop uploading Stencyl demos.

Red and Blue

Play Red and Blue

Dec. 13, 2011

Rating: 1

This game becomes very hard for me at level 8; at this rate I don't see how anyone can complete all the levels. Also I don't think there needs to be this many levels because the only difference between them (at least until level 8) is the number of enemies.

simple mouse avoider

Play simple mouse avoider

Dec. 11, 2011

Rating: 2

I think my best time was 7 seconds. A lot of people like short games but this was too short.

Developer response from midan6

ok ill work on the difficulty

Sushi Boi GO!! 2

Play Sushi Boi GO!! 2

Dec. 08, 2011

Rating: 2

Level 6 is ridiculous. The game still could use polishing, but it's better than your first.

Developer response from Ghyst88

Thanks, any suggestions? Level 6 is some fun huh? lol.

Stencyl Tutorial 3: Attributes & More

Play Stencyl Tutorial 3: Attributes & More

Dec. 03, 2011

Rating: 22

One of the most common problems I see on the Stencyl forums is misuse of the time blocks, particularly when using them in the "always" wrapper or when referring to an actor after it has been killed (both game-breaking issues). I think that could use a good tutorial.

Developer response from Abigayl

Ah yes, I have some workarounds for that issue. Good idea :) EDIT: It is now included in tutorial 5.

Tower of Pixelia

Play Tower of Pixelia

Dec. 02, 2011

Rating: 1

@bitratedesigns I'd say they're too light.

Developer response from bitratedesigns

Updated the game, the bullets have been darkened.

Tower of Pixelia

Play Tower of Pixelia

Dec. 02, 2011

Rating: 1

It's hard to see the bullets.

Developer response from bitratedesigns

Should they be bigger, or a different color? Are they too light on the white background?

Stencyl Tutorial 2: Attributes, Etc.

Play Stencyl Tutorial 2: Attributes, Etc.

Nov. 28, 2011

Rating: 2

For duplicating and removing blocks you can also hold down Alt or Shift while clicking and dragging with the mouse.

Developer response from Abigayl

Thank you! I have been waiting for the proper time to let users know about the shift-click (which I use many times per day :P), but I was unaware of the alt-click. Will update the description to include that (doesn't really fit in the two lines per scene). EDIT: Will be mentioning both in the upcoming tutorial :)

Stencyl Tutorial: First Game

Play Stencyl Tutorial: First Game

Nov. 19, 2011

Rating: 125

This is one of the best StencylWorks tutorials I've seen so far, and it's interactive too :)

Developer response from Abigayl

Thanks :). Anything you would like to see in a future tutorial?

Gravitas

Play Gravitas

Oct. 27, 2011

Rating: 0

The game could definitely use some optimization; even with just a few moving actors the fps drops, even during transitions.

Developer response from austlang

Will see what I can do.

Dash-On

Play Dash-On

Oct. 26, 2011

Rating: 0

Needs more color :p

Tip of the Tongue

Play Tip of the Tongue

Oct. 23, 2011

Rating: 1

The game looks pretty good and the story is great, but the fps sometimes drops below 20, especially when jumping while other actors are moving on the screen.

Developer response from Mimicwing

Oh that's a little worrying on the lag front, I'll have a look into it - sorry for the subpar performance :)

The Lonely Square

Play The Lonely Square

Oct. 17, 2011

Rating: 0

Even on cake difficulty the enemies can spawn close and move quickly toward the player, although I guess there are less of them.

Developer response from Abigayl

The difficulty affects the spawning rate primarily. For me, a large part of the fun and challenge is the randomness of how quickly/direction the circles spawn. The spawning points are all fixed though, so you can try to work your way around them.

Mambo adventure

Play Mambo adventure

Oct. 16, 2011

Rating: 1

Well at least it is better than most of those other crash course games. I agree with TyStorm though; the enemies are pointless if they can't hurt you. Also it looks better to not have corner and side tiles standing by themselves.

Cursed Dream

Play Cursed Dream

Oct. 14, 2011

Rating: 0

I think the difficulty should start off easier and not increase so quickly. Also, the Bad Guys should not be able to spawn under the player.

Link's Adventure

Play Link's Adventure

Oct. 14, 2011

Rating: 0

Link runs a little bit off of the ground, and the collisions just don't seem right.

Developer response from CerdaMaster

this is fixed in todays update, coming soon.

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