It could be fine, but it lags out, too much memory usage, it's boring most of the time and doesn't respond well.
It should have a hotkey to quickly switch between weapon loadouts.
Most tedious parts are the gimmick trap levels and the horde levels, because you really have to waste time without much reward on those.
Items are lacklusters, considering how little choice you get.
Really sweet, loved it.
I'd change the way the game provides information on monsters and their abilities, maybe providing harder difficulties with no info.
It feels too clogged up and most times you really don't know what's gonna happen.
Gold shouldn't have such a low cap.
It is a damn waste to be on the lookout for upgrades, then wait while the games lags up, just to queue up stuff.
Otherwise, provide permanent queues, so we can upgrade stuff offline.
Good to know, I'll have to be careful if I make a full version of this because I'll have to space out upgrades more for a longer play time. But if it feels too grindy then that'll be an issue.
THIS IS NOT AN IDLE GAME.
Finally completed the medium badge.
Had to stack up Healing aura, Healing and improved healing for an all beasts tribe lvl 40 team, then required popping all potions on lvl 56 cyclop boss.
Boring and stingy game. Requires gems to reroll abilities, drops, everything. The huge pool of monsters and abilities makes nearly impossible to upgrade your team due to RNG.
Not idle. Just some kind of mobage crap.
Currently looking into performance issues, what browser did you play in?