im not really getting the idea behind the damage output, my mage has ~1300 m.dmg and my paladin has ~1900m.dmg. the mage deals roughly 2.3k dmg with the weakest spells and my pally just looks stupid doing 900ish damage with his best shit, thats kinda messed up.
Most of paladin offensive spells get his source of damage from the phisical damage stat (it says it on the skill) even if them deal magical damage . that's why the healer set of the paladin max "magic damage" while the combat gear max physical damage.
However, even with the combat damage the mage will do more damage than the paladin, (because the paladin can heal, revive, cleanse debuffs, has more hp and armor)
Hope the info helps! :)
WASD control can be added once we buy a license for Construct 2. Due to the limit, on the amount of events we can use, in the free version, we opted for more features in instead of WASD controls. :)
couldve been good, but since you have only one level, no instructions for the game(clear ones) this just blows mighty shit from the cockpit of shittyness
When you have beaten the game and keep playing, if the phantom comes with the flashing ! sign, the game freezes, it gives out the start/ practice window even if its disabled and just stays stucked.
The town fights are horrible, just when i have enough resources for an upgrade *boom* a fight that takes either all my gold or my crystals. and these happen after every two levels.
Most of paladin offensive spells get his source of damage from the phisical damage stat (it says it on the skill) even if them deal magical damage . that's why the healer set of the paladin max "magic damage" while the combat gear max physical damage. However, even with the combat damage the mage will do more damage than the paladin, (because the paladin can heal, revive, cleanse debuffs, has more hp and armor) Hope the info helps! :)