woohu! 100,000 in less than 8 minute run. helps a lot to not try to trap them. and i appreciate that slow combos can be broken by sitting in the store for a moment.
walking and attacking seem a bit slow paced. also, death making me go back to last save seems a bit harsh if this is designed to be casual, perhaps its not though. anyway i would prefer an option of 20% money loss, or loose all non-equipped items.
nice work! i believe the box2d weld joint has the physics effect you used, not sure if you used box2d though. but i especially enjoy how unique each of the level are. hope to see badges, 5/5.
nice work, the graphics and levels are integrated nicely. did you use box2d? did you use a game engine like wck?
impressive game. should add a key to unstable-ize w/o bashing into something. so that you can freely turn and fly while holding down the key or something.
some bugs on level 32, standing too close to left wall (above entrance door) when casting a portal on it, causes portal to face the wrong way, out of the level. also i can fall through the main blocker wall of the level some times with an infinite loop fall.