OMG minigun is awesome but the sound is so damn annoying!!! It's so loud and so frequent that it muffles out the music and every other sound in the game. Could it please be a little more quiet?
How is this even considered a game? Might as well flip coins to see who wins with no control over betting. Without any kind of control over odds or bets (this game provides neither) there's really nothing worth considering a 'game'.
Awesome game! My only gripe is that sometimes the gameplay feels repetitive and at other times the dialogue seems long-winded. I think it's because the two are not tied together so much. Often there's no direct connection between the fighting and the dialogue; we go to some planet and fight things for 5 minutes and then read 10 minutes worth of dialogue not really related at all to the fighting that occurred on that planet. As a result I often felt a little impatient; impatient during dialogue scenes to get to the gameplay and at other times impatient with the fighting because I wanted to get to the next part of the story. Still, it's an amazing game and very rewarding to play through to the end (multiple times).
farrrrkkkk no confirmation on delete game and I clicked survival mode and it seemed to register as a double-click, deleting my second save slot which had my most powerful character.
It's really nice to see a turn-based RPG like this but I wish there were more unique ways to develop characters as they level up. For me with a game like this, the most interesting aspect of the gameplay is normally figuring out interesting and effective ways to develop the character's skills as they level up.
Somewhat amusing game but I didn't care for the "WTF do I click" moments: particularly level 2 where the last archer would only show up intermittently while patrolling the area and the executioner level which is really more about trial and error.
There's something cute and appealing about the crude nature of the game: like watching something a kid will imagine. Still I think there are some parts that could use a lot of improvement: for starters, I just beat the game without using transform at all. There's no point to it except to look at different graphics for the character: it just feels completely superfluous. The collision detection isn't so good and we can really start seeing its problems when we jump and pass through platforms. If these collision problems cannot be improved, perhaps the level design should be adjusted accordingly so that these issues never show up. Finally the game is kind of annoying visually with respect to the backgrounds: there's parallax but no there's not a clear visual separation between background and foreground. Perhaps the background's contrast should be reduced a bit so that the game reads a bit better visually (the crude graphics are fine IMO).
To those who complain about wait times, there are ways around it. I rarely ever wait with my rogue. My trick? I have a ring slotted to grant -6 air cost. I use flash bomb which is an instant air card which stuns followed by garrote, another air card both for only 1 energy. For opponents that don't have stun breakers (a great many of them), they cannot do anything. Next I use another flash bomb and that makes an air combo granting me a lot of free energy. If I need healing, I use healing cards like calming chi. With this, I can actually enter a battle and often come out with more health and energy than when I went in.
I love the way the game is presented but it's a weird mix of gameplay. The puzzles are on the super easy side, while the action is rather tedious and repetitive. I really think the game would be a lot better if it had more of a focus on interesting puzzles or more interesting action, but it seems like a diluted mix as it is.
Pretty fun little game. I like that unlike many runner type games, the game follows a level-based format with achievements that can make you stronger. However, I found the game to get rather tedious and dull. For a start, just finishing a mission is too easy. A lot of bonus objectives are also quite easy to achieve and they become the main focus for each level because surviving the level is pathetically easy. I think instead the game's main objective should be more challenging (more difficult jumps, more rocks, etc). There's also little variety in the levels; they feel as though they could just as well be random variations of the same level over and over which a lot of endless runner games have but this one, being more level-based, could probably benefit from some variety (different times of day and different music as an example) just to keep the gameplay fresh.
The gameplay would normally be rather dull, I think. Just imagine playing this in 2d as a side-scrolling platformer where you only had one button to control running, jumping, and landing. Nevertheless, combined with the visuals, sound effects, and music, I found it to be an unforgettable, atmospheric experience. It's a game which sparks the imagination, something games rarely get right these days.
I played this on newgrounds before. It's a really awesome puzzle game but I wish past references could be ghosted out or something because on some of those tricky jumps it's hard to tell which one is me.
game updated please reconsider your comment