gotta say, lv -1 and-2 really need hints, and just getting to -1 needs a few more itself. the rest is easy enough to figure out. though where did the enemy/player on lv-3 go off to?
got to say, that feeling when u get fire immunity after beating the boss, remembering your early game struggles makes me go and drown every fire i find
Finally got around to beating the game, and i must say the difficulty curve makes the game far harder in the beginning than the end. Once you get experimental-tier weaponry pirates become a joke. end game all you need to do is ensure you can get power ups out to the anti-matter mines in the far reaches of space in quantities of 2000 or so a load and sell it and in less than 5 trips you can buy everything and choose your ending.
Last week i was looking for Remnants of Skystone on here, i was gone fr a few years and i figured id finish the campaign (or whatever they had finished making) only to find it was shut down 3 years ago. this game managed to recreate that feeling. GJ
feels like some sort of science demo game for 10 year olds to me. beat it and disproved all theories in one try. that said, i probably got lucky in choosing the correct order of where to go
my account is at least as old as this game, yet HOW THE **** HAVENT I SEEN IT BEFORE. yes, this game is quite hard, and extremely unforgiving, but i found it worth my time. (still havent baten it yet though) not sure if this will help anyone, but ive noticed that silicon and copper sector likes to spawn gold and silver as well as trace amounts of uranium. its very good for making some extra cash.
A very lil' bluul. :') Thank you, Tepiggo! :')