Also, if I spend rubies on worker points are they permanent as well? There is a lot of information missing. You can't just give us some finite currency and except the player to experiment with it themselves because they could make a mistake that would really screw the player and it wouldn't really be their fault.
And since I didn't get lucky with gear drops, my clones are absolute shit with 43 attack and 2 HP, so dungeons are pointless. I will come back when you do some serious re-balancing.
good i guess . . . it would be more balanced if bosses would drop gear again. I'm stuck with shitty level 5 items at lvl 38 and there is nothing I can really do except keep transcending for like 10% more exp . . . pretty shitty
Pretty neat game, but also pretty easy. I beat it at lvl 41 and so far no artifacts have even dropped, so I don't even know if they are implemented. I fiddled around with potions, but I never needed them. The best "upgrade path" I found was green slime forest - mountain. Coal slime swamp - lake, then finish the game with water slime. Regression potions are free every 10 levels. I have 6 and I'm only lvl 41, so they are coming from some other unknown source as well.
Also, HP scaling is terrible as well. You have us playing a Knight-type character and he fights in melee, so he should be a tank. Yet, I can only last 1 or 2 hits (keeping attack and HP upgrades equal)
I want to like this game, but there are so many problems. 1) every single thing in the game gets more and more expensive, but monsters only drop 1 coin. Already at level 6 (which creates a hidden checkpoint) the grind makes the game unplayable. 2) cost scaling of speed and auto buffs is too high, they cost almost as much as an upgrade. They are not upgradeable and quickly become too expensive to maintain. 3) this is NOT an idle game. You have to click continue each level, and the buffs are only 5 minutes long. The game breaking thing is monsters only dropping 1 coin, its common sense that they should drop more as the game gets harder.
@nooneatnowhere: I agree . my runs are around 28 minutes and bats, snakes and thieves take up 21 of those minutes! The problem is the AMOUNT of them we have to kill, I could easily kill half of them and be able to move on but I dont want to babysit the fights. I would rather have a skill that, if we had the damage, we could kill more than 1 enemy at a time (including crits, supercrits and megacrits)
Sorry about that, Unity can be fickle about which browsers it wants to work on