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DuckLife

Play DuckLife

Mar. 08, 2010

Rating: 0

Gosh, I really did love the Chao gardens. x.x Sega probably could have made an entire game based off of those. I've been wanting to do something similar for a while, but I'm just too lazy to create a game. :P Glad somebody not as lazy gave it a try. ^^ I thought this was fun, if only a little short.

Bongo Boom Battlegrounds

Play Bongo Boom Battlegrounds

Feb. 15, 2010

Rating: 0

Nice flash try of Patapon. ^^ Of course, doesn't have the insane music that someone can really get caught in/drives people not playing it insane, but this was still pretty awesome. :D

Level Up!

Play Level Up!

Dec. 09, 2009

Rating: 0

I very much liked the upgrade system, and how just about everything you could do leveled anything up. After having everything maxed and then going back to a new game (or just waking up from sleep), you really see how much stronger you have gotten from the start. I also really liked the Codex, and being able to learn the name and figure out what everything is. Overall, I thought the game was fun, cute, and just the right bit of challenging. Loved it. ^-^!

Wheel of Misfortune

Play Wheel of Misfortune

Jul. 22, 2009

Rating: 0

If you throw your object at the start of a level too quickly, it goes through everything and counts as a wasted throw. x.x;

MoneySeize

Play MoneySeize

Jul. 16, 2009

Rating: 0

Took me 2,000+ deaths before I finished level 40. Insanely difficult, but I thought the game was overall pretty fun.

Tower of Greed

Play Tower of Greed

Jul. 11, 2009

Rating: 0

It froze on my on floor 227 on survival mode. D: My internet worked just fine, and the chat was working fine after that. The game just...Froze for some reason. x.x; I'm going to assume it was just some freak accident though, and I'll hope it never happens again. The game's still pretty good; smoothe gameplay, not too challenging, not too easy. Haven't had any problems with the game myself. Good game, in my opinion. ^^;

Scribble!

Play Scribble!

Jul. 04, 2009

Rating: 0

Almost exactly like a minigame on a Kirby game for the DS. Although, this one isn't picky about how straight the lines are, which definitely makes the game much less frustrating.

Silhouette

Play Silhouette

Jun. 21, 2009

Rating: 1

Level 1: Hold space bar and wildly flail about left and right. Level 2: Go to the very back of the level, until you can't get any smaller. Hold space bar and shoot in the direction of the rocket launchers; get fairly close (in terms of left and right; do not move from the very back). There's a chance you'll end with a glitched stick you can't kill and have to refresh the page. Level 3: I don't know. D: Randomly kill until win. Level 4: Probably the easiest level so far. Head to the very back and shoot in whatever direction the sticks are coming from. Level 5: Head to the very back and shoot at the spider stick gun thing. He shouldn't be able to hit you, but you should be able to hit him. But mostly the game just doesn't work well.

Bible Fight

Play Bible Fight

Mar. 07, 2009

Rating: 0

Satan is the most overpowered. Just ram your opponent into one of the walls, and keep bashing them with z. His pitchfork makes his attack distance so large with just a normal attack that the people won't try to jump over you as much if you keep them near the edge of your attack range, which means you'll be able to keep them there almost the entire time. They also seem to try to block less for some reason. Moses is the next overpowered. His staff gives him plenty of range with the x attack, but not enough that you can use the same strategy with Satan. Usually I try to bash them with x and push them back until they try to jump and fall. Then I run back a little and spam Stone Tablets of Fury. Against Satan, start spamming the stone tablets as soon as the fight starts, and if you do it just right you should be able to get your two perfects. Mary and her x attack seem to be the next cheap way. Everyone else seems pretty lame and spamming their simple range attack usually works.

Zombie Infestation: Strain 116

Play Zombie Infestation: Strain 116

Mar. 04, 2009

Rating: 0

After searching 124 maps, I thought to myself "Yay! :D:D:D Map 125. The carrier zombie MUST be here! :D:D:D" But it wasn't. So I thought "Oh my gosh, I really missed it?!?! D:" So rather than searching, I just told myself that the carrier didn't exist, and was merely a metaphor for the everlasting evil in the world that will always exist despite armored people with flamethrowers. That's what I told myself. In my opinion the carrier zombie should be marked by having a special map, or some way of knowing that you've found its area. And the sticky walls are kind of bleh, and the locked doors are never useful. And maybe make it so zombies are only randomly generated once; once you kill them in a square, they never return. It just makes backtracking, double checking, and making sure you've covered everything way too tedious of a task knowing that just circling around a room can make zombies appear where they weren't before. It almost makes it feel like you haven't explored the room yet.

Cell Warfare

Play Cell Warfare

Feb. 23, 2009

Rating: 0

Pretty good game. Please note: A shield will NOT help you for the impossible badge.

Warlords: Heroes

Play Warlords: Heroes

Sep. 16, 2008

Rating: 0

I think you got a little mixed up there, Azure. Helmet gives 50% to the head, and the greaves and arm things gives 50% to the body. You get half damage for the head and body; I'm sure the creator wouldn't have made the game so easy by allowing for complete invincibility.

Shield Defense

Play Shield Defense

Jun. 08, 2008

Rating: 0

Sergeant mode is easy. Just like it was meant to be. General mode is very difficult. Just like it was meant to be. Didn't try Captain mode, but I imagine it was just right. In later levels in General mode, tanks often fire in a way that makes it literally impossible to defend. When three fireballs come at you followed by three disruptor balls, the slightly faster disruptor balls will hit you at the same time the three fireballs will. There needs to be some way that it isn't just blatantly impossible to defend. Also, in general mode, I was never able to really kill the boss. It had too much HP and defense, so that even with maximum damage you won't be able to kill it. But there should be some kind of variation in later levels. More powerups? More types of tanks? Otherwise, pretty good game.

Drone Wars

Play Drone Wars

May. 23, 2008

Rating: 0

The units had major listening problems. The striker drones tend to have more of a desire to ram into their target instead of shooting at it. (Bad senses of when and where to attack) Also, if they're already attacking something, it's extremely hard to make them run away, often turning back to try to shoot the enemy some more. I think your commands should override what the AI thinks is best. Otherwise, I think this game is pretty okay.

Balloon Invasion

Play Balloon Invasion

Apr. 19, 2008

Rating: -1

I've been playing it for a while, trying to get the impossible badge. The game does get pretty repetetive, same strategy in every level, nothing really new. The bosses seem mostly the same, but with more health. The waves just get longer and the enemies get more health throughout the game. There are some new things, regenerating balloons, multi-strike balloons (I'm pretty sure in earlier levels they don't do that?), armored balloons (I haven't paid much attention, but I think you do less damage. x.x;), balloons that move up or down on hit contact. And there are the bosses, which are varied colors of the same thing, with the same old super barrage of bombs, which isn't way too creative. I would recommend a shorter game, to make there new surprises up until the very end, or a game just as long/longer, but with a lot more new types of enemies. I thought the upgrade system worked very nicely, though. Overall pretty nice game.

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