Uzarname: I have that part programmed and ready, but I'm hesitant to upload it because it will delete all player saves. I'm going to wait until I have a more substantial set of updates before I put it up.
@diefable: the treasure will be a stat that I'll put in the API once I find time to make it. I've got deaths programmed, and I'll work on that eventually, but right now they don't do anything. Just a secondary objective.
@wattro: okay, I'll take a look around and see what I can find. Thanks! As for clearing the level select, I might make it require a and then , since I'm trying to make the whole game keyboard-centric (so you don't accidentally make the form lose focus, which often happens when using the mouse).
If anyone is interested, I've got a new game that I'll be putting up here when I finish on my blog: http://gmb-time.blogspot.com/2010/04/spring-break-project-octohead.html
@wattro: I'm completely new to the site, are badges programmed in, or do they figure those out on their own? And how are they distributed? Are they like achievements? Also, I'm really surprised you lost all of your data, I reloaded the screen in the middle of a level and it was fine. Quite odd. @c0rupt3d_l0l: Thanks!
@wattro: the game refreshed or your browser? Either way, it should save it; I'm very surprised it did not. Also, I did forget to bother to place a mute button. I'm not very experienced in Flash yet, so I don't exactly know how to do that, but I'll try to figure it out. I've only been programming in it for about 2 months : /
@mastercool: Good work! You're the first to mention it on here :) @thesaint: I'm thinking I'll make it non-collidable for the next version; I was going to make it useful at some point, but it never came to fruition and now it's just a pain.
Quietus is actually a euphemism for death, rather than a level of sound ;) It should have ambient music, I just need to find some. @Gatherer: you know, I have that too, but I figured it was my computer since nobody mentions it. I have a feeling it's because each chomper plays the sound, and it kind of overloads it a little bit. I'll try to reduce that, thanks for mentioning it! @Mastercool: I won't do it lightly; I will do it eventually, but it will be only for substantial updates.
I'm sorry, but everyone's save files will be removed, but I have added the ability to skip the death animation by pressing Space when you die, and changes have been made to levels 20, 26, and 29 to make them easier (many have complained about each).
@ralkij: It does need music. I can't seem to find anyone who can make me any, however : / If anyone can, please let me know. I'm looking for something dark and mysterious. I'll be uploading an easier version later on tonight.
Judging from the frustration level I'm seeing, would anyone be opposed to me easing it up by removing a few of the more difficult parts of certain levels?
To pass the worm level, you have to fake it out; jump over the pit, then go back onto the land. With precise timing, you can get back over before it returns :)
@resterman: if you press R to return to the level select and then press the level you were on (different color text) you can start the level again in less than 2 seconds :) For those of you who find the levels very difficult, I understand and I actually created the game with the idea that I want it to be very difficult and that very few people would be able to make it all the way through without persistence. Thanks for the comments!
@Dommelsch: I spent a whole day playing through all the levels at one point to make sure all of the levels progressed reasonably, I'm glad it's paid off :) @Irasfel: I'm glad you liked the style, and I'm sorry it's not quite your style of game. I have heard that it's a bit sensitive, but the gameplay is quite tentative with timing that the effort to slow it would be a bit much. Thanks for the comments!