nice simple take on a nice simple game. what would be very helpful is a different movement system, like a for left side s for middle and d for right, or similarly left for left side, up for middle, and right for rightside
generic stick fighting game with nothing new brought to the table besides a "fancy-pants" type world. melee attacks do not vary and only a single combo reigns. there is little or no strategy needed. only good thing pulling it out is a nice AI engine. 2/5
it has a steep learning curve if you havnt played similar games before. the levels become very easy when you are able to simplify some of the obstacles (i.e. on level 6, quickly draw a low sloped hill over the main ball, to defer the box....thing.) anyway great game that becomes progressively frustrating with every passing level. hardest thing to master is making and using a catapult properly (at least for me)
its a great idea, but like said before execution is not up to par. alot could have been done to this game if the hitting was based on actual combos, not just insane ammounts of clicking. graphics were slightly annoying but they did the job for the feel it appears the developer was going after. selection of different stages could have made this better also. 3/5