Seems like a fun game that was made well, but it runs really slow for me even on the lowest difficulty setting. This makes me sad, I'll have to play this on a faster computer. A platformer really shouldn't take this much processing speed, though.
It's way too easy to leave a guild! Even a simple "Are you sure?" confirmation box would stop everyone from leaving their own guild, since the quit guild button is way bigger than the exit one.
Very good game. My only complaints are that it's kind of slow and boring initially, but once it gets going and in later levels is when the game really starts to shine with it's innovate puzzles and level design.
Some of the hitboxes for click areas are *really* difficult to click. For example, when you want to use the ice pick, you have to click on the actual white part of the object, instead of just selecting an area. The same with jumping on the guard, it took me awhile to realize then I had to actually click his thin stick-figure body and not an area 2 cm to the right or left, not a simple feat or one you'd expect the first time through. It doesn't seem like the quickster achievement is saving for me, and I see no possible way to get the nade chucker achievement. Being a game the seems to highly center around creative killing and reward you for it, working out your achievement system is a must. Also, once you get an achievement once, you shouldn't be awarded it multiple times. Other than that, this is just an interactive flash animation, albeit an amusing one. 2/5
I have a few complaints about some little things. The minimum size is never specified, and when you continue you almost always hit the mute button since it's "hitbox" seems a little high. Also, why can't there be an option to put your seconds towards making the level shorter? That seems like an interesting use for them, but it's up to you.
That said, this is a fun addicting game that doesn't use achievements or flashy graphics, rare to see. 5/5!
Not to mention, I have no idea when the ages changed, it's never explained what the stats do... The save/loading only consists of one autosaving file.... Just, blah
I am randomly unlocking upgrades I didn't earn and sometimes when I upgrade I don't spend the amount of points I'm supposed to. Lag is also a huge problem here. Ugh, this game just makes me feel icky to play.
Pretty unimaginative and dull. All bridges can effectively be "dismantled" by blowing both sides off after all. The timer could also use some explaining. I think the timer quickens when you have less dynamite available, or after all the dynamite is blown, although that's counter-intuitive. Explaining would probably clear up about 75% of the issue people have with this game.
Other than that, I suppose the physics work decently, and people who have just played Cargo Bridge would probably want to give this game a go. But... honestly? Killing all the enemies and destroying the bridge won't let me pass the level? Bizarre.
2/5, I recommend most give this game a pass.
I'm not sure whether or not this is a bug, but it's certainly odd and you may want to fix it. If you go into a room and find an assault rifle, you can enter and exit that room for as many full ammo assault rifles as you'd like. Good game.
I'm not sure how or why but sometimes random enemies, typically fast or swarm enemies but sometimes splitter, will fly through walls and towers like ghost enemies. Seems to happen when I build towers near the entrance, but it can be annoying =/. Otherwise, awesome game! Got the imp for BTTD and other tower defenses just feel weird. Whenever I play other TDs I want to make mega towers and have zero sell time! So BTTD 1.5 makes me feel better =D