Some sort of extra closer ranged item. Maybe like a melee weapon like a fire axe, or maybe a shield bar or something to help with all the close encounters.
@Dimir777, that could still be abused. Players who want to cheat will get an easy step forward here and they probably WILL find a way either or, so it's best to keep away from adding trading.
A team-boss fight would be cool. Where you can invite a friend or two to both fight at the same time an extremely OP boss who has to fight both your decks (with you and your teammates' card collaberating) at the same time. And I do mean Extremely OP, so it would be a bit more fair having to fight two plus players.
There should be a duplicating process for cards in the upgrading system that aren't reward cards, cards such as slayer and stuff that you get from mission rewards. Maybe like a small fee of WBs or Gold, but in return get another copy of the card and then spend 20k gold to upgrade it. It'll save time and gold farming packs for that one card.
They should add more side missions, once you kind of finish the campaign/story so far, there isn't really anything to do except farm (which soon gets boring) or doing other stuff.
Because it simply isn't a very good idea. It is used to reduce the cards and make a quick battle, which isn't a good thing. You could only use one card and then kill stuff. It simply is too overpowering.
Anyone else feel annoyed, irritated, angered, or all of the above by the constant spamming in the comments and forum posts to 'join our faction!' stuff?
I think they should dedicate one month's mini-set to make a mini-set consisting of cards that Berserk's OWN PLAYERS submitted through the forum posts that can be started. It would be awesome in my option to have a little player involvement in the game. Say, someone sees the forum thread, posts his suggestion of an awesome card, or one he just wants in (probably not going to be all promos!) and it's liked a lot, and next time the mini-set comes out and he sees his card suggestion (probably going to be some overpowering suggestions so probable chance of not getting the EXACT same card you suggested) and then is overjoyed. I think the players who truly love this game would love to see a suggestion from them added permanently in the game as part o a mini-set!
@Nyctophobia Well they're talking about the Nexus charging up power and going to explode. The explosion was just called the 'shockwave'. Explosive shockwaves do not hit underground.
I like the multiple functions in this game, and how it draws from quanta, and the ability to hold more than a few elements in your deck, unlike other CCGs.
I feel getting a promo card is becoming rarer now for some reason, sincerely because maybe of the imperial prices. I think there should be an option where you can purchase a ultra rare from standard or professional sets with a slight chance to get a promo from standard or pro.
This is a great game, and it's not demanding. It's not like one of those CCGs who have 'Limited Time Only! (Come Spend $100!)' kind of game. It's not one like *if you do not check every 18 hours you will lose a card t another player permanently*. It's a kind of game where the only thing you're really missing is the oracle who only gives a few and maybe a card, so you don't miss much. It's an addicting game and you have a hard time finding stuff to spend here (At least I do) and that's what I like about this game. Simple, and free.
People who complain the game is too hard just really ruins the game when it's not that hard really gets at me, especially if I could see it, and other can't.
Actually, you're just too weak to beat it, or just too bleak to see an easy solution. I'd use a wall, or I'd do that 0 cooldown thing because unlike you maybe, but I KNOW a good strategy that will kill a lot of things that involves walls and 0 cooldowns