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unekdoud's Comments

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Regrowth: The Lost Groves

Play Regrowth: The Lost Groves

Jun. 28, 2016

Rating: 0

I seem to be a bit late to discovering this game, but it really surpassed my expectations of how big the game world was, so large that I was surprised to finish under 1 hour (3469 seconds). But it's a very boring hour, with almost all of it spent in darkness and holding down single directions. I would like for the movements to be slightly faster and closer to the usual platformer style, but the wall-climbing technique is already challenging for both mouse and keyboard. Even though I kind of want to see more advanced or more balanced plant growth mechanics, the simplicity of the current system really improves the atmosphere.

Puzzle Fuzz

Play Puzzle Fuzz

Jun. 07, 2016

Rating: 1

"My personal best from playtesting is 8…" You probably should have done some playtesting with Godmode unlocked!

Developer response from YAYitsAndrew

I got to 40-something with Godmode but didn't think it would be easy to maintain a 16+ blue combo every 20s! It's not the end of the world, I might take a look at re-balancing the rewards on larger combos.

Vortex Point 7

Play Vortex Point 7

May. 30, 2016

Rating: 112

Nothing says supernatural like moving a boat around a swamp just by standing still in it.

Bear in Super Action Adventure 2

Play Bear in Super Action Adventure 2

May. 13, 2016

Rating: 1

I don't mind the timid flies, but those furious chickens are really annoying enemies.

Heavy Weapons

Play Heavy Weapons

Apr. 06, 2016

Rating: 1

When beating the game is both a hard badge and requires you to play in the least fun way possible, I have to revise my rating from last year.

Jumphobia

Play Jumphobia

Apr. 05, 2016

Rating: 20

Stop making me walk into the previous room right after I die. Stop trying to give me seizures by flashing the screen white, especially on levels where I die every 0.2 seconds. Stop nudging my position when I'm climbing the world's hardest monster ladder. And stop trapping me upside down in the sixth room of a level set with no way out!

Snailiad

Play Snailiad

Aug. 09, 2015

Rating: 1

The interesting thing about the easy badge: you can complete the game without getting that weapon, and still finish it faster.

Sentry Knight Conquest

Play Sentry Knight Conquest

Jul. 17, 2015

Rating: 1

Guess I'm going to have to be (un)satisfied with 95%ing this game... max upgrades and the remaining stars and quests are for not taking damage, which is impossible when everything goes from off-screen to in-your-face almost instantly and takes forever to kill.

Papa Louie 3: When Sundaes Attack!

Play Papa Louie 3: When Sundaes Attack!

May. 04, 2015

Rating: 3

After examining the massive amounts of lag, the trend is so clear that I can only come to one conclusion: the next game in this series will be turn-based.

Shape Fold Animals

Play Shape Fold Animals

Apr. 19, 2015

Rating: 0

This game is great: for being so easy, it's wayyy too addictive, and the wooden block effects just work so well. My only gripe is that some of the animals are nearly unrecognizable from their outlines (is that a hamster or just some abstract shape?) and it would have helped to have additional details drawn in on completing the level so I could see what they were.

Epic Boss Fighter 2

Play Epic Boss Fighter 2

Mar. 10, 2015

Rating: 16

Since insane mode is just so insane as to be completely dependent on the build and having great luck (or superhuman dodging), why not just make money infinite at that stage, rather than make us go through quick but pointless grinding?

Fracuum

Play Fracuum

Mar. 03, 2015

Rating: -8

I was going to take away a star for being unnecessarily long and tedious, but I'm adding it back for the reverse maze being different from the forward one (and also, being able to get a score while being completely pacifist!)

Blue Box

Play Blue Box

Feb. 23, 2015

Rating: 0

This game might need some debugging - when it lags badly (because I'm on firefox with other tabs open) very weird things happen: getting two bounces on the same block in quick succession, missing jumps by falling in between boxes, falling straight through the purple boost blocks, and even coming to a complete stop on top of a block where even left and right don't work! There's also a non-lag related bug: when going from the end screen back to the last level, the box no longer respawns when falling off the level.

Developer response from chomi3

Hi. Again thank for the feedback. I just uploaded a new - bug free version. All the issues has been addressed. Hope it's much better now! :) Take care!.

Kram Keep

Play Kram Keep

Feb. 20, 2015

Rating: 1

It only took days of testing every single thing, but I finally found it: The way to jump off a ladder is to press jump. Your jump key cannot be up! So, *ahem* @Electra77, you're doing it wrong! Do NOT map your jump and climb to the same key!

Kram Keep

Play Kram Keep

Feb. 19, 2015

Rating: 0

So tell me about this "metroidvania", where you can only obtain one ability before getting stuck, where there are multiple paths that require you to jump just one block higher or further, but only one of them traps you at a checkpoint where you're doomed to make the same failed jump over and over, where you keep hoping you can jump off ladders but only figure out how to shoot off ladders...

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Feb. 08, 2015

Rating: 0

Over a week after (wisely) choosing not to reset, I've finally reached a point where all hero upgrades are stuck waiting for ooze (the lowest hero level is 80, and there are 10 of them). I'm surprised it took this long, given how imbalanced the distribution was in the past week.

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Jan. 24, 2015

Rating: 0

I'd like to see some "boss" blocks with low hp and special effects modeled after the enemies from earlier in the series (regen, block up the board etc.) and upon reaching a given fail condition, the boss block will self-destruct without any bonus and a regular block takes its place.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 04, 2015

Rating: 0

Here's how I calculate time I would need to waste on level 20 to 100% it: ~10% chance to not get a random group with 2 ranged units, which kills the run. ~50% chance to then kill another unit to unlock a piece. Add up 20+ "difficult" unlocks (Should have saved more tickets!). Total attempts: about 400. Average attempt takes 40 seconds, so 4-5 hours of attempts. Raw stats needed to get that 50% chance: about level 50, so about 150k fish per stat per cat (maybe, it's hard to get an accurate value without the actual formula). 1.8 million fish at 540 fish per second = nearly a full hour of just holding down the mouse button. So "Over 6 hours of gameplay" is certainly an understatement.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 03, 2015

Rating: -1

I love how some levels have this puzzle aspect where you have to figure out exactly when to jump to change the path. Unfortunately, unlike most puzzle games it takes you half a minute to get another try when you mess up. Even so, this game feels more polished than the first, especially with the minor details like clickable objects in the world map (and the dressing room/gym being in the submarine!). P.S. the dressing room cat appears to be glowing, he might need to get that checked.

Fire & Might

Play Fire & Might

Dec. 23, 2014

Rating: 0

It's an okay idea, but being this grindy and kind of unfair I wanted to switch sides and play as the humans, because it really feels like the upgrades aren't helping.

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