I just got "I think I'll keep you" without even knowing it existed... I played a wizard on Act I, enslaved a lieutenant on 1-7 just before entering the boss room, dispelled the boss to sleep, got killed anyway, revived with the ankh and the lieutenant finished him off.
I broke the game on level 13: block the bottom pusher with two droids, try to activate it, and then click on your droids. They get teleported to the right until they get stuck in a wall and break the level.
Rating down because I can't complete. I know it's silly, but the last 4 hours of pain have far outweighed the first 10 minutes of fun. Parts I hate: 1. The 5th gun upgrade where if you mess up and take the checkpoint you have to redo 20 rooms. 2. That room with lasers in the ceiling (I think it's the 6th yellow room) where the correct strategy has to be found by trial and error. 3. That tower - would it kill you to split it into two rooms? Because it certainly killed us. For the record, I've seen but not touched the spikes in the tower, because there are a thousand ways to mess up the double jumps before that. Yes, I wouldn't mind an impossible badge for reaching/completing the tower, but for now I need to find a replacement for my up arrow key.
Regarding the white secret: an alternate way to get it is to push two blocks from the first puzzle one screen left, walking off the screen to stop them at the right points. You want to push one of the blocks to the third "stair", then push both blocks all the way left and use them to climb to the secret.
1//5 no mute button! Just kidding, it's quite a good game, although the timing needed for some jumps is really difficult, and the occasional keyboard lag will set you back several screens. I like that the white area is a real change of pace and it still has savepoints!
Frozen Tome, or should I say shotgun, is just so fun to use, especially when you can upgrade it a few times and start wrecking boss fights. Thanks for bringing it back!
I know a lot of you find bug exploitation pointless but personally I find it interesting how the game lets you attack through walls, equip items in all the wrong slots, walk off the edge of the map etc. The legit gameplay is still there and still fun (as long as the game doesn't crash!), and getting stats high enough to stroll though every level is still possible.
I would absolutely love to 100% this game, but with half the upgrades and a bunch of shiny kongpanions it becomes somewhat unlosable. Playing each launch for 20 minutes was a bad idea, but it means I got all the upgrades by day 40, and now it's kind of pointless to grind the other 60 launches, or 350 mines, or whatever. However, it's funny to see bounciness upgraded to the point where you can just launch straight forward, go AFK and bounce forever. (Also, XP values which seem meaningless? Seems like those would make for some interesting badge criteria.)
Badge of the Day should just be named Ragequit of the Day, except that I had to ragequit this one three times before I could sit through it. Those of you who said it only took you n tries, I'm going to assume that's a typo and you left off a zero. And no, this is not a game, I might as well be playing slot machines.
As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.
That medium badge should be a hard badge. Got it on 20th try or so, finished the Epic Quest and now I need something to cancel out the 20 points of blood pressure I just gained.
I call luck badge! Perhaps it depends on reflexes, but I didn't have trouble going over 700 frames most of the time, and eventually beating it, even without reading the comments that tell you to stay in the corner. It's certainly a bad choice for a badge, and a much more boring game when done as a quest, but it's definitely doable.