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unekdoud's Comments

Comment

Idle Mine

Play Idle Mine

Dec. 12, 2013

Rating: 4

... and after reaching Hellstone I still have no idea what the pickaxe icon does

SpiroStudio

Play SpiroStudio

Dec. 07, 2013

Rating: 151

Set symmetry to 1.2345 and randomize away.

Diggy

Play Diggy

Nov. 04, 2013

Rating: 0

Hints for digging: never dig steeper than 75 degrees, 70 is about optimal. Only hit dynamite from the side and not too close, this prevents you from getting stuck. This is helpful even if you have already surfaced, since it can save energy in navigation later on. When looking for rare items, space out the tunnels but be mindful of where they can be connected.

Galaxy Siege

Play Galaxy Siege

Nov. 04, 2013

Rating: 7

Congratulations! You've built the most rectangular ship ever! Also, I'm sure it's been said before, but I feel like the ore > star ratio is crappy :)

Inverted Rush

Play Inverted Rush

Nov. 03, 2013

Rating: 0

Click the circle: 103 points.

10 More Bullets

Play 10 More Bullets

Nov. 02, 2013

Rating: 2

I got quite a lot of extra bullets from the first chain reaction. The game said "Awesome bullets remaining."

Canon

Play Canon

Nov. 01, 2013

Rating: 1

This is pure ragequit fuel. Anyone who thinks you have pretty good coordination, prepare to be proven completely wrong...

Sweet&Bad

Play Sweet&Bad

Nov. 01, 2013

Rating: 5

Not bad overall, but make arrow keys work in 1 player.

Developer response from flashrushgames

Updatet - Arrows for player 1

PIXLE

Play PIXLE

Oct. 26, 2013

Rating: 1

Too difficult! It's possible to get one overdrive if you manage to hold a combo for quite long, but breaking the combo basically dooms you to fail soon after. You can't break even on energy until you're about 10 combo or so, in which case you're just a few seconds from losing most of the energy anyway. So I haven't been able to survive more than about 2 minutes, which is really a bit too short for a game of this type. I would definitely appreciate a more easy or casual mode just to enjoy the music.

Forgotten Dungeon 2

Play Forgotten Dungeon 2

Oct. 26, 2013

Rating: 0

Since this is an example of an almost-perfect game in its genre, I'll try to keep comments short. The good things: the game is simple, no critical hits, luck stats, puzzle elements etc., loot is very nicely balanced and dungeon generation is quite interesting. The whole regen mechanism is very different from normal and it keeps things fresh, but potions become very obsolete. The bad things: targeting is horrible, inventory space is too small (compare all the other games with 30+ inventory space!), and graphics get too confusing near the end. Things that could be added: skill trees (especially a respec option) and more endgame content (after the boss, getting the whole hero set is just a matter of grinding through 6 levels, and there's very little replay value).

.explore

Play .explore

Oct. 25, 2013

Rating: -1

Amazing idea, needs powerups/collectibles to make things interesting - right now it's just banging into walls and cursing about all the dead ends.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Oct. 19, 2013

Rating: 1

With the amount of heart attacks I get from spiders this game really deserves the Horror tag.

Battle without End

Play Battle without End

Oct. 13, 2013

Rating: 1

Whoa! The map has transparency - you can still see what's going on if you tilt your screen!

10

Play 10

Oct. 12, 2013

Rating: 6

It starts off so easy in the first 20 levels, just eliminate all the biggest numbers and combine the rest... and soon you're at Tricky 10, thinking "What have I done?!" It pretty much ends up trial and error, but it's the good kind, that you can actually realize that a failure to plan 15 moves ago got you trapped with a block in the wrong place!

Developer response from iojoe

Great review unekdoud! So glad you like 10 :D Many thanks!!

Cyber Chaser

Play Cyber Chaser

Oct. 04, 2013

Rating: -2

The grind for 100% achievements is really slow at the end, where they're all two stars and you have to do them in sequence, where basically . Running 10k and then collecting 500 fuel cans makes it a really slow grind. Last three achievements? Kill 6 bosses, open 30 containers, stomp 30 bosses. That's 9 runs through Boss 1, and 2 runs through Boss 2. The game really needs to keep statistics and then clear achievements from there.

Elements of Arkandia

Play Elements of Arkandia

Sep. 30, 2013

Rating: 6

Why stop at 2 or 3 kills? Venom+Sneak+2 attacks means I can kill each enemy 4 times... and that's just what I'll do...

Eastward Quest

Play Eastward Quest

Sep. 17, 2013

Rating: 1

Too much grinding on levels where clearing the level relies on having just enough health/invincibility at the right point. There's no real difference between the enemies other than how much damage they do, and unless you have the ability to plan your damage so you survive with less than 10 health it doesn't even help to know that info. In short, the difficulty curve is too steep, and it needs more variety in upgrades and enemies. Try redesigning the game so that the optimal strategy is NOT just to stand in the center and go afk.

Samsara Room

Play Samsara Room

Sep. 06, 2013

Rating: -1

I was hoping the phone on the menu would do something.

Paper Puzzle

Play Paper Puzzle

Aug. 25, 2013

Rating: 1

Game is quite good, but the player is confused throughout the first few minutes of play due to lack of explanation. I thought I was done after chapter 3, and had to reread the description to realize that there was more (!). The wording on the achievements page is confusing too. A bit of a tip to other players: drag tiles into the space below locked tiles, it helps to clear them.

Developer response from Proletarium

Thank you for your help, I'll consider your advices in future games :)

simian.interface

Play simian.interface

Aug. 18, 2013

Rating: -1

actually, nevermind that, just a connection error.

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