@inyourface45 has got it right. Get to high ground (should be relatively small and far from the creep), put down collectors, and then mortars to cover cliff edges. Then reactor away as you do creep control on all sides. Once out of deficit, add storage and speed. Build mortars on ridges to cut paths off. Drone the deep pools of creep, and rush in with blasters. Disarm every weapon off the frontline, and shift Odin forward to speed things up.
I couldn't get the 4th achievement (I'm quite sure I cleared each stage perfect), but I did manage to glitch out the scenery by spamming back and jump alternately. Also, if you spam all three buttons the character never touches the ground enough to show a walking face - he's always jumping. Quitting the level (Esc) while rewinding or when about to hit an obstacle also produces a cool effect.
But enough about the glitches and quirks. The art in this game is awesome, and while I would much like a longer game, I do appreciate having little details in the scenery like alpacas and concerned-looking bears. (I waited at the menu for something to happen. There should be an achievement for enduring all that phone ringing!)
Well, I think that's 3 hours of getting stuck on level 19 that I'm never getting back. Grinding doesn't even come into the picture, because there's nothing left to upgrade, and yet I just keep dying, and not just at the boss. It's sad because I wanted to see a deeper exploration of the free-move mechanic, and this game doesn't have it.
That lasted all of 15 minutes. 15 awesome minutes. It definitely needs to be bigger and have more options like a hat gallery, but it's definitely a good game.
I miss some features in the original, such as time records. It's definitely very different for gameplay when collecting gold becomes almost meaningless.
I do believe the slowness has to do with the flash player version, so update away (For me, this version actually plays smoother than the original!).
And finally, now that the levelset has changed and some levels have been made more evil... let the ragequit begin.
That level 7 bug got me the first time too, thankfully the pause menu has a restart option.
Level 10 alone took me half an hour and listing out lots of possibilities. I love the way the very same game rules can result in totally different kinds of mazes, however I would like if the mazes were more compact (at the moment, most levels just waste space vertically as a cheap way of hiding objects).
This is great. The main game itself is short, but I keep replaying it just to see what weird descriptions come up, like "Took a beatin' " and "Aerial Assault!". What makes this fun are the silly parts like being able to outrun rockets, launching buses up ramps and making the speedometer needle go one and a half rounds.