For the past day or so I've found it nearly impossible to connect to this game, presumably due to server problems. It used to be that when I played, it would occasionally bring up a lost signal image with a message saying to refresh. When that happened, it was annoying, but refreshing worked and fixed the problem. But now, it has changed. When it happens now, when I try to reconnect the game load progress bar freezes around 2/3 of the way through. Repeated attempts do no better. For the past day or so, I've only managed to successfully connect to the game a couple times a day. And usually within 15-30 minutes, the lost signal image pops up, and when I try to reconnect, it again freezes again while loading. I assume everyone is affected by this? Is this going to be fixed soon? The game is quite unplayable as it is now. I'll probably wait another day or two, but if it remains this broken, I'll give up and find another game to play.
I did manage to beat the third fight after a few tries. I went for a couple HP boosts as prizes from the first two fights, and along with a little luck I was able to beat the third fight on my next attempt. I think I made 3 tries total (possibly 4).
First fight is easy. Second fight not too bad. The third fight is nearly impossible. After losing the third fight, you are forced into a "time loop" which directs you to their web site (and giving a "site error" message at the site). Then the game ends and you have to start over. So the game consistes of two winnable fights followed by a third game-ending fight.
Sorry for the messed up format of the last post. I tried to include the dev response up front but it ended up all run together. My actual comment begins at "But recovery *does* fall below 1.
DEVELOPER RESPONSE FROM DIRKF17
Welll if recovery would reach less than 1 you wouldnt recover at all. This would make the game unplayable
But recovery *does* fall below 1, and it *stays* there. It can fall all the way to 0 before it's restored to 1. That was the bug report.
To be crystal clear: If you fight the skeleton bowman, your recovery can drop *below* 1, and it can *stay* below 1. It's a bug. As I write this, my recovery is 0.8. That shouldn't happen. As it is now, it's not until it drops below 0 (rather than 1) that it suddenly shoots back up to 1. The check for restoring recovery to 1 should occur when it drops below 1, not when it drops below 0 as it does now.
Hopefully this explanation is clearer than my first.
Bug: Recovery starts at 1. Some monsters that reduce recovery will take it below 1, but if falls below 0, it suddenly shoots back up to 1. It looks like it was never intended to go below 1, but the code that reduces it lets it get down to 0, then when it goes below 0 the default value of 1 is restored. It should probably just be capped at a minimum value of 1. I don't know if it's possible for it to get stuck at exactly 0 (with no hit points left).
Really surprised that this game still depends on the Adobe Flash plugin - probably the first new popular game I've seen in the past year that does. Strongly suggest the devs do a complete port away from Flash, as fewer and fewer platforms will support it moving forward (and more and more players will simply dismiss games that do).
The healing logic is seriously bugged. I have on multiple occasions seen clerics completely ignore a severely wounded tank, attacking instead of healing, with the obvious result that the tank dies in the next round when it would easily have survived if it had been healed. In one instance, this happened at the start of a new level, with a tank that was severely wounded from the previous level. This could not be simpler: If the first member of the party is seriously injured, HEAL IT instead of attacking. Nothing else makes sense.
When you don't have too much non-healers, the healers stop healing when they feel they wouldn't make it anyway. This is mainly to prevent getting stuck on floors for too long. Once you get more non-healers, they'll figure the other will keep the speed going and healing is the way to go
Here's a suggestion regarding the "next" crop upgrade mode. There are three modes: x1, next, and max. "x1" upgrades the crop 1 level, "next" upgrades the crop to the next bonus level (which depends on the type of crop), and "max" upgrades the crop to the maximum level for the amount of gold on hand. For "x1" and "max", if you do not have enough gold to upgrade the crop even 1 level, the cost for 1 level is shown but the upgrade button is gray and disabled. For "next", however, if you do not have enough gold to upgrade to the next bonus level, it instead acts like "max". This is both unhelpful and misleading. It would be *much* better if it simply listed the upgrade cost for the next bonus level (which you otherwise cannot see), and then made the upgrade button gray and disabled. Then you would immediately realize that you do not have enough gold for the next bonus level. Otherwise there is no way to know unless you happen to know in advance what the next bonus level is.
Bug: If you click on a staircase, then select "no" and remain on the level, the staircase disappears from the map in the upper-right (but not the main play area). It can still be used, but you can't use the area map to locate it.
@nein70 I was able to get the branches to line up after experimenting with it a little. Remember there are three pieces that have to fit together, and each branch has multiple joints so you sometimes have to move it away with one joint, then closer with the other to get both the correct distance and the correct angle.
@AnomAlex That's an interesting point. I haven't tested the numbers. My comment was based solely on the wording, which seems to be ambiguous. Adding a comma would make it clearer, if in fact that's the correct interpretation. E.g. the "binary logarithm of your GPS, cubed" seems a lot clearer to me.
I noticed that some of the skills will increase things by the binary logarithm of something raised to some power. For example, Injection 3 "Increases basic clicking power by binary logarithm of your GPS cubed". In some cases, the exponent isn't even an integer.
But wouldn't it be easier (and mathematically equivalent, and computationally more convenient) to describe this as "Increases basic clicking power by 3 times the binary logarithm of your GPS"? Remember, log(a^b) is just b*log(a), for any base logarithm (where ^ represents exponentiation). This is a much more natural way to calculate it and to describe it.
Clicking the "reset progress" button now tells me I'm not logged in to Kongregate, and offers to let me continue as a guest. Yet I am clearly logged in: It loads my saved game, lets me save my game, and provides the reset option after I close the window warning me that I'm playing as a guest. This seems to be a new bug. I'm not sure if it's a server problem or a release problem. I've reloaded the game multiple times and the bug hasn't gone away.
It seems I've introduced this as I fixed another bug that happened for guests a few hours ago. It should be fixed with the recent update. I hope everything works normal again.
The "money order of magnitude" high score list is still broken. It's now capped at 90 rather than 60. Same bug, different cap. Why not eliminate the cap altogether, or at least do the math and set it high enough that it will never be a problem?
Your upgrade will remain after loop so after 2~3 loops you could beat her eventually. sorry for the forcing out thing I'll fix it