Once you know which enemies to shoot. the game becomes pointless. All you have to do is watch them until they do that one specific animation which exposes them. There should be more different animations. Not to mention everyone is clustered and doesn't feel natural. This could be one of the better games with a little more thought in planning. I am a unity designer myself. If possible can you hear my suggestion for this game.
Thank you for your feedback! I 've updated the game and made some changes in the AI.and I would love to hear your suggestion, this is the first game that I developed so I'm still pretty fresh in this. :)
I find it funny playing a game about the amish people who rarely depend on technology. Other than that, need some good lighting and sounds as they do not match the mood of the game.
Hi, noticed one problem. The torch can get sometime stuck to tables, walls, etc and renders the player immobile until we move the camera away from the table. Other than that, good atmosphere and monsters. Got an amnesia feel to it.
Game is freaking awesome. Best memory game I played. Only one complaint, after successfully matching the tiles, the player doesn't get an extra chance as a bonus. Just getting one extra chance can drastically alter the results and can convert a losing game into winning.
Hi, the game possesses very little challenge once you understood the control pattern. Also, the gameplay is highly repetitive (jump and land), Needs variety like wall jump, backflips, sliding, wall running, etc. Parkour is fast paced action where you need to make split second decisions, but here you can take your time and jump. I know this is just beta version and I am being rude, but if I don't suggest here, where would I?
Hi, good concept, but a few suggestions if you don't mind. First, make the lamps so that the player can walk through it, I throw the lamp and run towards the direction but gets blocked by the lamp itself. Second, the gun goes through walls and floor, so the shots fired go through them, this would'nt had been much of a problem but for this game where you rely on your instincts rather than visibility can be a problem. Finally, the monsters are at a much higher height and some bullets just go through them without damaging them. Thanks for reading. :D
Hi, good game but all sprites of fishes looks the same when dodging things and trying to eat the fish to survive, which causes confusion in an already heated gameplay.
Hi, nice concept, if you keep this up, this could be a major title in android or iphone market. Although, the overall design and concept doesn't match much in my opinion. Also, could use a mute button. Thanks
Hi, one of the most unique games I played. But it lacks in level design, especially the part where you can overwrite the door and delete it completely. Not to mention there is a lot of GUI on the screen which makes it more obscure to copy and paste. Hope it helps.
Thank you for your feedback! I 've updated the game and made some changes in the AI.and I would love to hear your suggestion, this is the first game that I developed so I'm still pretty fresh in this. :)