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Spectromancer: Gathering of Power

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Feb. 10, 2014

Rating: 8

A tip to beat Insker: Get a custom deck with Elven Healers, upped Giant Turtle, Meditation, Rejuvenation and Phoenixes. Spam healers until turtle, then place the turtle and spam Meditation until full phoenixes.

Spectromancer: Gathering of Power

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Feb. 10, 2014

Rating: 1

Yep, Insker is the most difficult opponent in the entire campaign. If you're having troubles with Chronomaster, you might consider using say Sorcerer, get the ability for sacrificing creatures and wreck that swamp :D Or Demonologist, or Necromancer, that one is better with Emissary turning a swamp into 7/48 monster :P

Glean 2

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Feb. 05, 2014

Rating: 1

I see there are two oysters per 50m of aquatic planet now, 6 total. Cool! Maybe add Kongregate API for stats reporting?

Developer response from okaybmd

We have added the Kongregate API even in the Preview version, so it's here as well

Glean 2 Preview

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Feb. 02, 2014

Rating: 0

@herotalib Go reset data, finish collecting logs, then select new faction.

Glean 2 Preview

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Jan. 31, 2014

Rating: 0

Bonus time: 2:11:46 hehe :) 22/50 planets visited, all done. I wonder though, is it possible to upgrade all within 20 planets? I had to spend two extra just to get enough pearls.

Glean 2 Preview

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Jan. 31, 2014

Rating: 4

A bug: A viscera beast spawned at depth 246 (right under the playable part of the map), was displayed on the radar, and I've blasted at it with dynamite and killed! I lol'd.

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Jan. 31, 2014

Rating: -3

Great game indeed. Spent three days rampaging the campaign on Normal, Sorcery, had a lot of fun. Yep Phoenix are OP, if you can maintain 10 fire, but you need 7 turns to place another phoenix, in the meantime you could get Hypnosys in your face, or possibly Drain Souls or a similar "destroy all" stuff. I'd say Phoenixes need to eat 1 fire power each rebirth - they have to get that energy from somewhere, and since they don't have their own, the wizard has to compensate.

Glean 2 Preview

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Jan. 27, 2014

Rating: 1

@LoonyLizard The creatures are vulnerable to dynamite, but if blown up from below.

Square Jump

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Jan. 27, 2014

Rating: 8

Update: Yep, to get through that level one has to light up all specials in the previous levels. Also, there's a bug in level 5, "Specials" text field isn't displayed.

Developer response from lavaflame2

Ah, you got it! nice! Oh, and thanks for pointing out that "typo" ill go about fixing it tomorrow! .................................. -----FIXED

Square Jump

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Jan. 27, 2014

Rating: 0

Got trapped at the "level" where it says "Level 4: x/3 Leve 5: x/3 Level 6: x/3". And yes, hanging on the wall and occasional lockup of controls (where I hane to press right two times instead of one) annoy me a little. A decent game overall IMHO. 3/5

Developer response from lavaflame2

Oh, i guess i didnt make it clear enough. you have to find all the specials in order to pass. you are NOT supposed to do whatever you tried to do, which indeed sounds annoying.

Road of the Dead

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Jan. 21, 2014

Rating: 1

For some reason I was able to get a helicopter with windshield down many miles before, and a lot of bullets in my face. Phew, BotD done, screw the game - until next time. It harms me just to see this, let alone play and try to win. 4/5 for the atmosphere, as I am really immersed.

Glean 2 Preview

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Jan. 20, 2014

Rating: 1

@Simmy You can get a lucky amber "just" below 170m, but if you find one 1-2 meters above your reach, blast at it with dynamite then get to the shuttle.

Glean 2 Preview

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Jan. 19, 2014

Rating: 1

To second comments about "teleporting doesn't drop pressure/temp": While teleporting to the surface has a reason to not drop it all at once, teleporting to *ship* and backwards should reset the gauge, because the drone has just underwent maintenance on the base, which took an indefinite but large enough time for the core to cool down or to decompress.

Glean 2 Preview

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Jan. 19, 2014

Rating: 3

With the last update the viscera is again the hardest resource to obtain - before you could get more due to drill bonus, now you cannot. Now there is just 1-5 viscera per turtle, period, with just 15 per planet. Pearls are worse with 3 per oyster and 9 total per planet, but they are used in lesser quantities. I actually expect chitin to be acquired in the same 1-5 per snake, making collecting the initial 3 chitin for the very first recipe that requires chitin a real PITA.

Glean 2 Preview

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Jan. 15, 2014

Rating: 1

@metalforlife1 there are 3 oysters per planet, one at 100-150, one at 150-200 and one at 200-250 meters deep.

Glean 2 Preview

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Jan. 11, 2014

Rating: 0

@devilsdoom Viscera walks, one per 50m of the planet. Whack it and have some.

Glean 2 Preview

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Jan. 10, 2014

Rating: 0

A bug: While you now can get viscera off aerials by using dynamite, you do not receive drill bonus for that, only 1 viscera is granted (2 if bonus time). Also, I've now collected all logs (thanks for the patch!) and I don't know what to do further. There are "Active Quests" for me, but their descriptions are empty (placeholders?). So, stalling the gameplay again but upping the rating to 5.

Glean 2 Preview

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Dec. 27, 2013

Rating: 0

ajh296, corals (aquatic crystals) are not drawn on either main screen or radar, but you can discern where they are by searching for pieces of bottom without any grass growing over them, mine them and get corals.

Glean 2 Preview

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Dec. 27, 2013

Rating: 1

@Math_lv Pressure does decrease, but it's pretty slow reacting to change in environment. So yes, leave half of HP bar for decompression.

Glean 2 Preview

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Dec. 26, 2013

Rating: -1

@ForAnAngel Was there an update yesterday? It did not gather new solar cells for me when I've played it on 25th.

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