Games Achievements My Kong Sign In

vynx's Comments

Comment

Knights of Rock

Play Knights of Rock

Feb. 21, 2007

Rating: 1

Hahah, nice one. Cool idea, its a shame you cant play and watch all the animation behind at the same time. You will have to create new stage soon.

Squid evader

Play Squid evader

Feb. 20, 2007

Rating: 1

Its better to not scale them down because they look different from the rest of the design. Smaller line may be use for thing in the background and bigger line use for something closer. Its just a mather of coherence.

Wreckanoid

Play Wreckanoid

Feb. 19, 2007

Rating: 1

I like the control. It bring a new twist to the arkanoid classic. A bit hard at first perhaps but still very entertaining.

Toss.

Play Toss.

Feb. 19, 2007

Rating: 1

Simple and fun. Nice physics. I love the design and music.

Babeball Teaser

Play Babeball Teaser

Feb. 18, 2007

Rating: 1

Woah this is nice material. I'm not so sure of the graphics, but yes the game is very entertaining. The music as a little retro thing to it. This game remind me of the first F-Zero on SNES with the graphics 16 effect. :D

EsTension

Play EsTension

Feb. 18, 2007

Rating: 1

I'm note sure I like the goal but the water effect with gravity is very very cool. To bad you dont want to re-use some part of the water fx code to to something else, but I do understand. :)

Alphabet Hunter

Play Alphabet Hunter

Feb. 18, 2007

Rating: 2

Sometime its so simple and great that you wonder why you didnt think of that yourself. Good job ! :D

Squid evader

Play Squid evader

Feb. 18, 2007

Rating: 1

May I add that I love your squid design a lot too. Simple and funny ! The crab and fish design look like it have been scale down. Its a detail that most player will perceive.

Railroad Ruckus

Play Railroad Ruckus

Feb. 18, 2007

Rating: 1

Ok, I must retract, I've played the game a few more time and its not all that bad. Randomness with normal passengers seems well balance, but the problem is with the powerup passengers. They can come by anywhere, even not in front of a train. Its a game design choice that hold together, since you dont loose a life if you miss them. But still, they look like passengers and player are expecting them to respond like other passengers. I think the solution reside in changing the apperance of the powerup and that idea links to the first comment posted here by pixtiz : "the color pills could be more explicit". You could make the powerups look like luggage cart or anything that can visually distinguish them appart from passengers. Hope this make things clearer. Again sorry for miss-interpreting game design issue.

Snake Classic

Play Snake Classic

Feb. 18, 2007

Rating: 1

Nicelly done. Great snake game! I love both control option, traditionnal keyboard is nice and the mouse mode is very challenging. The only down side to this game, for me, is the "techno" looking menu and game background. I think it could have been better but that does'nt change the fact that this snake game is very fun.

Run Run Shoot

Play Run Run Shoot

Feb. 18, 2007

Rating: 1

I like the setting with the huge demon walking behind you. Is it possible to kill it to end the level ? Could be fun. The other small ennemis are less interesting for me but I did enjoy a game or two.

Squid evader

Play Squid evader

Feb. 17, 2007

Rating: 1

Sometime it show that the game design was hastly done and just merge to a few bad script. If this is your first game ever, keep it up, your on the right track. But keep working. ;)

Magneto

Play Magneto

Feb. 17, 2007

Rating: 0

Oh you mean there is a game beside the "Top referrers" list ?

Railroad Ruckus

Play Railroad Ruckus

Feb. 17, 2007

Rating: 1

This is not a good game. The big problem is about the random passengers. Sometime your engin activate 2 or 3 passengers that could never be board and save by the player. A game must give challenge to player, but challenge they have the power to overcome with the interface you provide. That is why, random stuff like this bring player frustration and quick lack of interest into your game. Sure the game can become harder and faster, but it must be the fault of the player if he fail. http://kongregate.com/games/Syopic/bridge is a good exemple of a none random game. Take a look at it and try to apply a logical structure to Railroad Rockus. I'm sure your idea could be more succesfull in the end if properlly calibrated.

Beat Master 3000

Play Beat Master 3000

Feb. 17, 2007

Rating: 1

This is cool stuff. I think its very easy since your not confuse by multiple column of arrows arriving at the same time. I like both the mouse and arrow key mode but I find the all keyboard mode very challenging. Round up, I like it.

Tim-Ball Pinball

Play Tim-Ball Pinball

Feb. 17, 2007

Rating: 1

Pinball are generaly colorfull and noisy and fast. This version got none of the above.

FruitFall

Play FruitFall

Feb. 17, 2007

Rating: 0

Very fun. But why fruits ? ^^ The theme is strange but I like it.

How Does Your Garden Grow

Play How Does Your Garden Grow

Feb. 17, 2007

Rating: 1

Woah bad controls. Normaly Iso style game was the key configure an other way. Still the game got potential for younger kids.

Mezzo: Winter Edition

Play Mezzo: Winter Edition

Feb. 17, 2007

Rating: 1

Nice puzzle game !

Viviparous Dumpling

Play Viviparous Dumpling

Feb. 17, 2007

Rating: 1

Very well made. The multiple game type is a nice thing but something is missing. I'd like to love this game, but there is nothing into else then a great bump engin and cool graphics. I'd like to see more evolution from the little guy.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate