I don't know what to be most horrified about: a recycle bin for food, the colony of supermodels with questionable diets, or the confiscation of tips for store improvements.
Decent game, but a little easy. It could use some complications: limited lifetime for prepared items, tip penalties for bungled orders, ordering and payment phases, etc.
I don't find Satan particularly effective. All of his special attacks are slow enough to fully block, assuming you even lay off on the distance attacks long enough to use one.
A true NES-type RPG experience. (The failure of the cartridge save-chip was always a WHEN, not an IF.) I am looking forward to the new chapter, so I can play without worrying about Windows Update rebooting my computer during dinner.
ANOTHER HINT: Don't unlock the later customers too fast. You may not see a customer for 30 days after you unlock the next one. (I speak from bitter experience.)
It looks like a good start of a game. The vector graphics are a plus. Movement should be WASD if you want right-handed players. The tank should be able to stop at anywhere, not discrete points, and the wrapping behavior is a little strange.
About half the map should be taken up with a giant Shire where they produce all the cannon-fodder/hobbits. Hobbits and artillery got me through most of the game. (I needed angels/dragons to stall the final boss out of smashing-range of the cannons).
Here's how the author could make these complaints more amusing for all: collect 120 of the most ridiculous and create an AI Awards feature. I can just see someone whining, "The AI always gets four Free Rolls in a row, except when I am about to get a badge for it."
I am shocked--shocked, sir--that you would include an element of RANDOM CHANCE in a computer game. In these modern times, we have outgrown such primitive concepts. In our enlightenment, we realize strategy is a colloquialism for leveling-up, just as tactics is only an expedited rate of button-mashing.
I like the cartoonish look and background scrolling. You need a transition to the upgrade screen so players don't accidentally buy something. Instead of showing "insufficient funds" message, gray-out anything the player can't afford.
Nice teaser...I definitely want to play the series. The hot-spots could be a little more generous, though: all of yarn rather than just the dangling bit, larger bit of floor, etc. I would suggest a beta-tester for this...once you know where to click, clearly it's going to seem obvious to you.