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Game comments and reviews
Feb. 17, 2011
sorry for the double post BUT there was a glitch... when I first played, it would stop the game immediately after I reached the monetary goal, even if I had days left in the mission. Once I wrote that post and replayed some, it was working fine *shrugs*
Great game! I really enjoyed it. This is what I'd like to see changed: -Let the days play all the way out, so I can see a real high score -It would be nice if the cars were a different color than the track -Faster Fast Fwd... Once you get set, it takes to long to wait -A factory production guage... How fast can it produce vs. How fast is it producing -A smart cart upgrade that will bypass factories with 2 or more carts sitting at it -I agree with grovepip on using resources for other factories & clearing rubble -It shouldn't charge for track laid on top of other track unless it is opposite direction(sometimes in game play it is too hard to keep up with laying track w/o laying it on top of the other track) -Also it would be nice to see some end of day/end of mission statistics -Need some kongregate badges!!! Again, it is a great game... I can't wait to see changes & updates to it, or a sequel! thanks, wrightwolf
Nov. 24, 2010
GREAT GAME! i loved it. I think it needs an "OK" button before the level starts... it jumps into action before i'm ready to go again.
Sep. 26, 2008
http://FantasticContraption.com/?designId=2160720 had to...
Sep. 25, 2008
don't suggest you do 'handling' like this... but.... it's amusing i guess... :) http://FantasticContraption.com/?designId=2121335
Apr. 30, 2008
man this game brought back some memories.... i didn't mind the little flaws, just good memories to me :)
Jul. 30, 2007
actually enjoyed this more than i thought i would - played it about 10 times straight
Jul. 26, 2007
ending was absolutely CLASSIC very nice
Jul. 18, 2007
as always it was great looking forward to the next one
Jul. 10, 2007
didnt like it at first, but later i saw that you included some good features in it that just a little skill released i like it
Jun. 11, 2007
Rofl love the comment on gotta love "shrimp points" as with most games.... the precision level is too difficult too fast
Jun. 04, 2007
that shoulda been..... ....build my skills as *I* go :P
controls are sooo much better, still not 100% but much, much better this game was much more intriguing than the first because of the different enemy characteristics i would like to see a game like this with less learning curve so that i had time to build my skills as a go great improvements though!
It is a little to hard to quick, but funny :P
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