Better than first one but a long way off. Connons should have escalating ranges, freeze towers should have escalating freeze time, fire should have escalating splash radius.
Upon final upgrade of any tower there should only be 'Tower Info' column, not 'upgrade info' as well.
better graphix.
One original, or not so used idea would be good too.
meh. in my opinion not very good controls and losing your powerups after 1 hit does basically make getting hit on the higher lvls a reset.
but not a bad concept just needs a littel refinement
this is the best game ever made! EVER!! But seriously. Nicely made. Fresh idea. very nice. 5/5
And I think the graphix are what they should be, sound is kewl, good interface.
ok. Well after playing every TD defence game on the net I think I am qualified in saying that this game is sooo bad it made me cry..... Nah.. but... the interface isnt very good, one of those games you have to slow click to make sure it has actually clicked. Units should stay selected or have hot keys. Not very intuitive or inventive. Over all very average.
oh and SPELL CHECK!! not really that hard to do.
Here's the problem with this game.
TIME! takes 6 weeks to rest from 100 stress. cant finish a dungeon in one go. Training skills takes forever.
It's done well as far as what it is suppose to be, but i didnt like the first concept and this one isnt alot better. The only real difference between this one and the last is that there is more stuff to do in this one, which isnt a good thing.
Like the game. hate the tower intelegence. they fire at whatever they want to instead of the logical closest to exit or watever.
hate the pass thru lvl. wtf?
wtf is with the seizuring purple crap you cant target that fires 100's of rockets?
boo urns on this game for that one level. -10
hate games that have a unrealistic lvl progression.
It's a good concept.
Problems are that the game is very unbalanced. Seems you have to fight the same fight(s) many times to gain alot of levels before you can take on bosses and such.
Items are very hard to craft because of the very low drop rate of certain craft items.
Maybe add either a longer path to the boss's, more xp, nerf the bosses or a random fight place to alieviate the massive boredom and repetativeness.
I notice that every once and awhile it gives out MASSIVE cash and thenups the hp limits. and after wave 50 the shtuff just walks thru your towers.
Not really hard but extremly unbalanced.
Polish it off and wtf are the upgrades for? they really don't seem to do a damn thing.