it needs a highlight or some sign to indicate wich weapon is equipped. It's a little confusing the way it is right now, just with "q, e" in the other weapon.
So, my father went looking for trouble when it was all peaceful, and now I want to avenge him... It doesn't sound like a good character. Also, I collect wood from dead enemies... why would enemies carry wood? Wouldn't be easier just lumber trees? And there's this strange fish that follows me for no reason, wich I don't know nothing about... Really, this game can improve much more.
Pleeeease could you add a "gore off" button? Man, I really don't want to keep watching that amount of blood spitting out, I just want to play a game and have some distraction.
I put to myself a goal in the game to play the stages without killing the monsters. It got much more hard, but fun! The dev could add badges or something like that for completing stages without killing monsters (although some monsters always die, because they explode, fall, and so on). Also, it would be cool to have some way to up a level without killing, because playing the way I am playing I don't get to level up. Good game!
Awesome game. For update or future versions, it would be good if you could temporaly "deactivate" towers - cause if you have strong towers in front line, the towers behind won't get XP. Deactivating it would let the waves pass and give XP to the towers more near to the gems. + it if you think the same as me.
This game is very good, but it have some usability problems: a text describing the spells would be good during battle (cost and effect). The drag and drop of heroes and spells can get better too(arrange screen). Also, descriptions should appear when mouse over for everything (units, heroes, spells) in battle and in the arrange menu. The main heroe should stop his hit move when ordered to flee, his strike is very slow. It should be possible to move the screen by clicking on the map. Also, spells with area effect should show the area it affects when selected.
But I have to congratulate the art. It's all very beatifull and well made. The mechanics seems flawless to me, except the usability issues mentioned above. 4/5.
Good game, though it could get better with a few improvements:
1) it would be good if the character keep swinging if you keep the button pressed. Im on the 3 boss and my hands hurt!
2)sometimes its hard to control run. The character rolls or stop running sometimes, its strange.
3)Like everybody is saying, 2 boss can be really hard to figure out. The first thing I thought was to jump over it, and I'm sure a lot people more thought that way too. Tips for him would be cool, like in 3rd boss (the fruit hitting the character before the combat).
All in all, great game. 4/5.
yes, its a really good game, but it still have many bugs. It freezes really often in gameplay, and I have to reload the page. At least it saves my progress. 3/5, it would be 5/5 without the bugs.
Hey... in the extra "scene", when I walked out of a room the game returned to the main screen! It was supposed to do this?
Besides that, excellent game! 5/5