I like the twisted idea, but the story just didn't make much sense. Also, 2 bonus puzzles for one choice and a credit screen for the other? At least make 2 real endings. Still love differencegames though.
meh, only ok. very repetitive after only a few levels. Also, on "disobey", you can avoid doing what they say on "this" and "romance" and still fail. Shouldn't require hitting the other button or killing yourself.
Since the timer is really for score, why have a game over? It's not like it is difficult to repeat levels once you know the solution, it's just tedious.
instructions have a typo (grey goes right, yellow left) though i'm sure people can figure it out. no save (coming is good, but it needs to be here), and the shapes are more a liability than useful. "twitchy" is a very apt description.
I tried it again. It seems like a game I'd like every now and then, but the timer still seems set low. I mean, I can get a king without killing anyone, so why even have a timer?
is there some type of invisible timer? I was steadily forcing the opponent into a corner, and it just calls a draw, even though we both had plenty of places to move, and plenty of ways to force a capture. If you didn't want me to play the game, you could have saved me 3 minutes.