I had taken on other paths in the friendship node in series 2 before taking on the end boss. So, when I finally beat the end boss it gave me the rewards for that. Problem is, in the objectives, it does not count as me beating them in the left path, it doesn't give me the objective complete or the reward, which I don't think is fair to those that didn't go straight for the end boss. It should record that you did it and give you the objective complete once it's unlocked if you've already beaten them. That way you're not forced to beat again in one of the star challenges since it increases the difficulty quite a bit from what the object calls for.
I just got Jinzo-Lord recently, and as awesome as he is, he's got some serious downsides. First of all, even if he's in the first channel, some spells will activate before he can destroy them, which really sucks when you absolutely NEED to destroy the card BEFORE it does anything. Also, for whatever reason, despite there being a spell on the field, he can be crippled before the immunity can kick in. I believe the immunity should be the first thing to kick in before any other abilities can activate.
Somehow there needs to be a possibility to take out the Jinzo Lord, right? :)
You can have a look at this priority list: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.yugioh-bam.com%2Fblog%2Fbam-tutorial%2F
With series two came a few things: Friends list fixed, graveyard total indicator, new cards...and a whole lot of annoyances. One, new glitches. Heard people complaining about not being able to buy DP and other things. Two, no real way to get new cards to pump up your deck fast enough to handle the increasingly difficult decks. Three, too difficult too soon. Not enough gap between how few cards you have and how weak they are to having to somehow FORCE a victory. The difficulty curve needs to be dropped down a bit before series two becomes any fun. As it is right now, it's not nearly as fun as series one was.
I'd say the A.I. is lacking a bit. And by bit, I mean a lot. Half the time, if my guys aren't running in place doing nothing, they're jumping in place as if THEY want to learn to fly. Sometimes the other team suffers from LTF syndrome, but mostly it's my team that gets afflicted.
Of course it would be a Unity Player game. And of course that would mean that something is wrong with it. The "it" being the fact that a lot of the times the controls won't respond for a fraction of a second. And in a game where a fraction of a second is all you have to live, that really sucks. It takes an otherwise decent game and drops it down a bit.
"Your destiny is yours to choose" *Smash into words. Dead.* Thank you, level fifty-nine, for finding one more way to suck the fun out of what was otherwise a fantastic game. I also really loved the ending.
Would have been nice if there was a way to just hold down your attack button without having to furiously strike it constantly. Whether an option, or an upgrade that you buy, it would have made this game slightly more bearable.
The only thing I want that could make this already great series even better is the ability to choose my other party's abilities. It sucks that we're level twelve and my mage STILL hasn't chosen Mass Heal when I would have chosen that as soon as I could. It's a pretty vital spell for harder battles.
I still would really like to see an automatic ticket organizer that you can buy as an upgrade. One that can set them up in an order so you don't have to worry about moving them all around. And as soon as one order is completed the next ticket move over to the order section.
If there's a way to flip a unit, I can't find it. If there isn't one, I would really love one. Because it's hard to protect from the side when you can't turn the defense units around to take the full brunt of the attack and not like half of what it can because it's on the side.
The only bad thing I can say about it is that it's too freaking short! I want more of it. First time a puzzle game has had around thirty levels and it feels more like thirteen. I need more of it. Now!
Found a weird glitch/bug. I made it to where you press a button to make hamsters and I grew them very large by feeding them. Then I began bouncing on them and blew up my elephant with pastries. And then the screen shifted to the left and made it so I couldn't see anything that was going on.
This is all kinds of horrible. If you're unlucky to land on an undress spot your sadness grows large because the idiot doesn't trust you. And why doesn't the idiot trust you? Because the floating, shadowy idiot thinks that you should know how to touch her "shank." Who in the frick but a butcher would know where the hell a shank is? I'm one hundred percent positive that this crap is someone's idea at trolling. Because all you ever seem to be able to do is go backwards. And that green zone game, it starts going down even before you've had a chance to fully read and understand the rules. This is why people need to take an intelligence test before they are allowed on the internet. So we know who to kill for being too stupid to live.
There are SO many things that could make this better. More and better maps for one thing. Another is better ways to get experience, being able to kill the boss only once for experience unless you jump off the cliff and die isn't exactly fun. Upgrades would be nice with a longer game, such as experience increase per kill. Gameplay could also be improved upon. Having nothing to do but run around and chop at a bad guy a few times before it dies isn't all that interesting. They need to be a LOT more challenging for it to be any fun. Even bosses are unimpressive and easily beaten. Felt more like a halfway boss, the warm-up guy before the main event. Perhaps you could even have a super, ultra, mega boss that takes forever to kill and make too many mistakes and your toast for after you've beaten all the maps. And this is really just the surface of what could be changed for the better.
It's really confusing for anyone who doesn't know how to play Cricket at all. Also, I tested it, I don't believe there is a save whatsoever. You just have to keep playing and hope you win, I guess.
Hey Yllib, you should be able to re-duel this opponent to get the achievement.