And also, I'm probably alone in this, but am I the only one who had so much time on their hands they would drive around in some areas until the ground turned all black from the mech's legs? Like in the first area where it's almost a closed in square, I ran around until it went all black.
Though anybody from King.com never gives a crap about what people comment, and it's been two years, I'll still say this: Boss run is a bit buggy. Since it's done in the same areas you go through to get to the bosses if you use homing weapons they will veer off course and try to kill the guys that you can't see.
There is one thing I'd like to see in the future: After beating the boss make a super, secret upgrade appear that costs a lot, but can give us an endless wave of enemies, with more showing up each passing time, and if one gets past you you lose. Something along those lines.
Stupid turret power up. Pushing giant meteor off screen and then killing me with meteors. And then, on top of that, that stupid bug where meteors eventually become impervious to your shots happens. *Sighs.*
I like that it's a bit easier, but I don't like the fact that you're allowed to put a piece on the board when it doesn't match what slice is on the board. Because then you can't remove it and you've completely screwed yourself out of the puzzle.
This game is so AWESOME! Just one thing. When I click on a difficulty I'd like to see the highest rating I got for it. To know which ones I didn't get Pwong Pwner on. Because now I've beaten all the levels and I thought that I got the last one on insane only to find out that I didn't get the last trophy.
I hate that when they move around it moves the dialogue box with them. It's hard to see it when it goes running after the other people. It would be nice if in future games it was stationary and they just had the name of the person next to the conversation to show who's talking. Also, I hated when I got to the end of a level and didn't think that there would be any more conversation and went barreling through to the end and missed out. It would be nice if perhaps the conversation could be carried over to the next part along with whatever is next. Or a way to go back through the previous conversations to see what I missed. Other than that very great puzzle game.
You need the drill to make the magic stone that lets you see the code to open the place that gets the drill. O.o And yet, somehow, I was able to find a tiny area that let me get the drill without opening the tree.
O.o Somehow you turned a bowling ball into a TV. Which, when you scroll over it with the mouse actually has a show on. And when you click the show you are led to an app. Not only are you ingenious, you're devious, too. Very clever way to advertise that app. And what with the brilliance of the game I HAD to favorite this thing. 5/5
Besides what everyone else is saying, I found it annoying that if I just barely had enough bubble points to make something, like if I needed two points and had two free points, it tells me that I don't have enough bubble points. Seriously? I know that it won't matter what I, or others say, though. It's clear that people like Hero'sInteractive doesn't give a crap about feedback of any kind. They just make, post, and then ignore whatever's being said about it. It's too bad, too. Most of the bubble games are fun/good. Shame.
I feel that Plague Demon cards are a bit over powered. I mean, no matter what they get to reduce your stats by one (and no matter what class you are that's a huge hit) and then since they're NPC's they get to go right back into the demon's deck. So, not only do they get to power you down but they get the card right back into their deck. It would be nice if you thought about changing it a bit, like making it a requirement for it to damage you before the stat is reduced. Or at least let it be depleted after each use, despite the fact that it's an NPC.
It would be nice if you could manually control when text goes to the next part, like in the intro. I don't like having to read five miles a minute to get what's going on.
Jeez. It didn't have to be thumbed down. Clearly I said I was just starting. Which means I don't know these kinds of things. I didn't know that it was considered "killed" by me and depleted the card. Just like I don't know why when these guys play a card it seems to go back into their deck right away. No need to penalize me just because I'm new to a game. Way to make me feel welcome to Clash of the Dragons...
I've just started and I've already found something completely unfair when fighting the Beastmen. When you deplete a card to their graveyard, and it has an ability that does damage to YOUR deck for doing damage to them it should NOT activate, it should NOT be allowed to take away cards. If you deplete a heal, it won't heal them. They should have to actually activate unless the enemy actually does it themselves. Other than that, so far, it seems like a fun game. Just please try and work on that, it's a complete unfair advantage that the enemy has.
Congratulations. Playing the game to pre-badge it makes getting one impossible if you get it at one hundred percent. There is no way to beat a boss when all spots are green. Now I have to work through this game again... Fantastic...
And also... Jeez. I went to the trouble to listen to the whistle over and over again, working on memorizing both the whistle and the door sounds, put in the right code after a few minutes work... Only to just now realize that they had the code to the door listed in the badge. Oh, well. I feel accomplished getting it myself. Go me. I guess.