Game has potential for a cute idle/rouge style game. I am quitting ultimately because their is no auto-save system. And idle game does not work well with a text code.
I also have the same feelings as the others, "First round, cleric dies... the party is now doomed." For the amount of health, armor, and damage the cleric has, the heal skill should be more effective and it shouldn't be in combat.
Perhaps different kind of demons that attack range and first and this to be clearly illustrated and make these a rare treat.
While I agree with everyone. This concept has potential and you are doing a bang-up job of it. This is hardly an idle game. It is TOO micromanagy and it feels like you wait TOO long to achieve the next goal. I will be leaving this one for awhile. Good luck.
OMG! I just started playing and I had to comment. OMG! You made no small changes from the first one. Already, I love the complexity you add to the game.
In future endeavors remember the e-commerce rule to web-pages aka the 3-click rule. And I look forward to resuming this one.
Anyone else having problems unlocking the 3 extra creatures? I beat the game and have lots of achievement points but can't get the extra creatures.
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It is NOT safe to assume that it is Edison!
Description:
Nikola Tesla has harnessed the power of his death ray into an arm-mounted cannon to win World War 2, just like in real life! Long live the Lightning King!
http://en.wikipedia.org/wiki/Nikola_Tesla
Enjoyable game, well diverse in what you can do. However, some weapons are the same. UMP and AKS 74 for starters. Also, I feel the explosives should do more damage.
Adorable game:
The bonus levels are very cute, "BAKE A CAKE," one has to love the sounds, and I love the added part to the critters.
However, the game is a bit sloppy:
Like many others, I have experienced screen freezes. When I click to engage, when I click to end the game, sometimes at the end of the game. You can't move on and it seems you have to refresh the page.
This could be improved:
The exact idea isn't apparent at first. Maybe it was the 4 hours of sleep, maybe it was the 20th hour without sleep, but I just sat there, linking up orbs, thinking the summoner I had to kill was the one on the screen. it wasn't until I looked closer at the screen did I see that I could press stuff to summon. Maybe a few starter levels that helps with all that? Also, be nice if you smoothed out the animation for the orbs falling and maybe even make an obvious point for the more complicated set-ups (chains, splits, 4-row, 5-row, 6-row). Would also be nice to have multiple saves.
Great foundations. For those of you who aren't impressed, did anyone take the time to notice on how some of the monsters had unique characteristics? Like the headless skeletons won't attack you unless you attack them or something with a head as to say the headed thing called them over. And it moved very smoothly.
I did encounter a bug. I was far down and I charged a monster, then my health just plumbited and my screen went black. Nothing happened. An auto-save feature would be nice for glitches such as this.
Back in highschool I had a teacher that said, "Zac, elaborate." I would then elaborate, all that I could, present details and make the story really take on color, again my teacher would say, "Zac, elaborate." Just as before, I would really color in the pictures of the stories and made each character more and more unique until you fell in love with them. Just as before, "Zac, elaborate." The story became fairly epic. So, "Void, elaborate."
For those having problems, the game is pretty simple. You have different skills that depend on str and magic, use this as a focus. I have found that it helps to start with a defensive character, build up action points (AP), then switch out for an offensive approach. Using something they are weak too helps and this is usually obvious but not always and you can always overcome something with enough force unless of course they resist or absorb the attack. Potions and things of the nature can greatly increase your odds in a hard fight.
Very nice game, I'd like to see improvements and even a sequal. Good, luck.
A very decent game. I like the combinations and diversity you can play the game. There seem to be quiet a bit of diversity in the game though I wish the characters were even more distinguished from each other. The hud could be cleaned up a bit, seems many of people fail to see the save button. Could of brought more attention to changing maps after beating the boss. There is a huge difficulty jump between the 2nd boss on map 3 to the 2nd 1st monster set on map 4 (bet that is confusing to some). The tediousness of finding items I find rather bothersome.