Tank'd
by Darkslider13
Tank'd
Tags for Tank'd
Description
HELP ME THE INTERNET! This is a small game in development, made in a programmation class. It's not completed, but I need some constructive comments.
(Update) New textures, problems with the spawning and the AI, but you can shoot on some dummy.
How to Play
ASDW -> Move
1234 -> Switch Alt Weapons
Left Click -> Fire
Right Click -> Alt Fire
Spacebar -> Mine
Comments
RaphGP
Dec. 07, 2011
Battle tank 3D!!! AWESOME LOVE IT, make 200 levels and i'll buy it
petesahooligan
Dec. 07, 2011
6) Partner up with an artist that understands UI design. You'll save yourself a TON of time, learn a lot about collaborations, and ultimately create a better game. (Lots of people will give a great game poor ratings because the programmer/developer thought his art was fine.) 7) Fix the little things, like the tank moving faster than the shells. 8) Consider the architectural structure you'll need for graphical features, like tank tracks, muzzle flash, smoke effects, and so on. KEEP IT UP!
petesahooligan
Dec. 07, 2011
Okay, well... lots to cover. 1) Intuitive, traditional movement would be better. "Up" to move the tank forward with left and right to steer, rather than up to move up, left the move left, and so on. 2) The turret should follow the mouse. This is a tank and the primary conceit is that the turret can move independently of the chassis. 3) Although you are clearly focusing on the fundamental movement and "play technique" of the game, you will eventually need to establish a reasonable collision system. It seems a bit off just yet. 4) Don't worry about the setting. It's obvious you spent some time on the modeling and scenery, but leave this stuff alone until you address #1 and #2. 5) If you want to get advanced, the tank should feel heavy. You can accomplish this through some momentum tutorials.
Sniper_1940
Dec. 21, 2011
nice
jgebi
Dec. 07, 2011
there seem to be no enameys add that and could be fun