escape from Ghost House No.7
by JakeL168
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escape from Ghost House No.7
Tags for escape from Ghost House No.7
Description
it is a ghost house, without ghostsâĻ
but you went in anyway, and got stuck in somewhere in thereâĻ
all you have is a torch light, with low battery life spanâĻ
and you need to recharge rapidly, so that the light wouldnât be offâĻ
so that you can achieve your primary goal â escape the ghost house!
This is a game made in 6 days, for GamePrototypeChallenge_v6 (GPCv6)âĻ
The theme is Electricity and ClosureâĻ
How to Play
[A] and [D] to move aroundâĻ
[F] to interact with objects aroundâĻ
[E] to turn light on and off
Developer Updates
[Updates] v1.1
- difficulty lowered, itâs now very easy to recharge the battery.
- the battery dying too fast issue: that was the point of the game! You have a battery of low life span, and you have to recharge it every time it depletes
- when batteryâs out and it gets dark, making it hard to see around: that was also part of the point where you shouldnât be able to see when itâs dark, in an unlit house
- thereâs no problem with the level design here, in fact it was considered way too easy and pretty straight forward.
- all you have to do is to not walk back the same path youâve walked, and youâll be able to reach the endâĻ the gameplay length should be about 15 minutes or less (thatâs how easy it is)
Comments
deleteduser
Jun. 20, 2011
the battery dies much too fast without an easier way to recharge
Mystro147
Jun. 20, 2011
The battery dies too fast and it takes WAY too long to recharge it, you'll need to recharge in every room that you can or not be able to see from the dying light.
AlphaPT
Jun. 20, 2011
Its not bad. Althought, its not good. I managed to escape with about 2\3 batteries recharge, and not really knowing where I was heading...