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Shootorial #6: ActionScript 3

Shootorial #6: ActionScript 3

by Moly

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Shootorial #6: ActionScript 3

Rating:
3.3
Released: September 20, 2009
Last updated: September 20, 2009
Developer: Moly

Tags for Shootorial #6: ActionScript 3

Description

This beginning level Flash game making tutorial covers score display, health meter, and game over menu with โ€œplay againโ€ button and game reset logic! Made with permission from Kongregate.

How to Play

Complete the Shootorials and learn to make your own Flash games!

Comments

0/1000
asgerregsa avatar

asgerregsa

May. 11, 2013

3
0

I have a problem with the game over menu. I called it "GameOverMenu" and its export is "GameOverMenu" - just like in the tutorial. Now when I try to run the game, I get this error: "1120: Access of undefined property gameOverMenu." I get that error 8 times - the number of times "gameOverMenu" is written in my Game.as file. I tried changing "gameOverMenu" to "GameOverMenu" but that didn't help. Can someone please explain what the problem is?

Pengisimo avatar

Pengisimo

Jun. 30, 2011

7
1

For score format, the code is correct, but the score format code has to be before the score text code because if you are defining a default text format, you need to define it before drawing the text. ALSO, in order to define scoreText's text format, you have to create it first, so replace this line: static var scoreText:TextField; with this:static var scoreText:TextField=new TextField(); in your variables spot. Take that Cantor.

Cantor avatar

Cantor

Mar. 08, 2010

26
6

To answer the one question most people have for this tut, defaultTextFormat is WRONG! instead use: scoreText.setTextFormat(scoreFormat);

Quite a simple little error but causes so much frustration :P

damiller avatar

damiller

Oct. 09, 2011

1
0

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game()

polkadex avatar

polkadex

Nov. 11, 2010

3
1

ty very much, :D, I really was in need of a way to show score on the screen. this works great for me. 5/5