Future Car

Future Car

by Starcruiser81
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Future Car

Rating:
3.5
Released: July 15, 2012
Last updated: October 03, 2012
Developer: Starcruiser81

Tags for Future Car

Description

Realistic vehicle handling and drifting on the ground (or the ceiling) and yes, you can fly! Comments are most welcome, please read the instructions and click 'show more' to get familiar with all the keys, enjoy!

Imagine the power of an electric race-car, with a motor built-in to each wheel, no mechanical bindings requiring the use of differentials.

A variety of checkpoints require accuracy and completing them quickly will yield a higher score. There is no limit on time, but if you fall below zero seconds your score will suffer slowly. There is no need to do any of these of course, if you just want to drive/fly around ignoring the checkpoints that's ok too ;)

TIP: Get the feel for the car on the ground and explore, then learn to fly. When you are ready, return to the menu and go for the checkpoints. Enjoy!

* * * This game is under construction * * *
At this time, all graphics are primitive Unity shapes, no modeling app has been used, yet!

Many ideas in store for major future development! Eventually live PvP competition, racing, drifting, and flying checkpoint racing.

NOTE: The Kart only works with keyboard controls and has no in-air controls. The Bike wants to roll the opposite direction as there is no centrifugal force in the physics engine to keep it up-right like a real world bike, so I had to do some creative programming to correct for this.

How to Play

Keyboard controls are hard-wired. OR plug in XBOX360 or any other UBS controller, restart the game, and press 'K' to set inputs.

ON GROUND
Arrow keys - steer, accelerate, brake/reverse
Left Shift - E-brake
W - wheelie jet (to lift off, only works at low speeds)
S - down jet (assists landings, also can be used when driving to push the car and wheels harder onto the ground/ceiling adding more traction)

IN AIR
Arrow keys - pitch, yaw
A & D - roll left/right
W - thrust
S - down jet
Left Shift - up jet

Esc - Return to menu
R - reset car
K - Input manager for USB controller, highly recommended ;-)
1 - first-person camera
2 - stereo camera (for cross-eyed 3D)
3 - third-person camera (default)

Comments

0/1000
dubstepking2 avatar

dubstepking2

Apr. 16, 2014

8
0

add more cars

Starcruiser81
Starcruiser81 Developer

There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)

Starcruiser81 avatar

Starcruiser81

Jul. 16, 2012

11
1

Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.

Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!

Starcruiser81
Starcruiser81 Developer

STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...

Chadworthy avatar

Chadworthy

Jul. 17, 2012

15
2

Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.

Starcruiser81
Starcruiser81 Developer

Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?

herwot298 avatar

herwot298

Aug. 23, 2012

9
1

I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.

Starcruiser81
Starcruiser81 Developer

Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D

Thorock avatar

Thorock

Sep. 15, 2012

8
1

good luck with this test.

Starcruiser81
Starcruiser81 Developer

Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...

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