Almasy Tactics Beta
by cawneex
Almasy Tactics Beta
Tags for Almasy Tactics Beta
Description
Assemble a squad of fearless warriors and lead them into blind-turn tactical battles! Mix and match powerful skills to invent new ways to outsmart your enemies. Unlock over 35 distinct classes with unique combinations of abilities, then customize your team to dictate your playstyle.
Rescue the world of Almasy from the evil Barons in the extensive single player campaign, or play against your friends!
How to Play
Click characters to select them, click ability icons to use.
Go to www.almasytactics.net for a full-sized client! (Less pixely)
Developer Updates
Playtest going on right now! New skills, classes, and voice effects!
Comments
Praesumo
Apr. 01, 2014
The game area is horrendously tiny. I would prioritize getting a fullscreen option in there ASAP.
You got it! Thanks for the suggestion, I'll start looking into how to do it from within the client. If you'd still like to play, there's actually a link on the main site (almasytactics.net) that maximizes the client to the browser size you have. Edit: there's a maximize screen button now~
ZellMurasame
Mar. 26, 2014
I am very impressed with this game so far. I love the huge variety of stuff available. I was also expecting equipment to be gained over time, but I like the flavor and strategy of the weapons being more of a tactical decision in terms of damage, AoE and speed instead of just grinding for it. I just love the variety of weapons, skills and classes.
As for some criticism, it's fairly minor (as I am one to focus on gameplay, and that is pretty awesome). The menu is a little unpolished. I think the character editing screen in particular could use some work. Change the layout and make it a little less awkward. Plus the "choose a skill to change" and the lines look a little odd.
Awesome, good to hear you liked it! Yea, weapons are pretty much basic attacks, so I didn't think leaving them up for unlocks would be fair. Skills, as you said, are really varied (and hopefully all around the same power level), so I think leaving as unlockables is fine. I'll start polishing up the menu for editing screen. UI has always been difficult for me, so thanks for specifying that particular screen!
Amariithynar
Apr. 23, 2014
Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.
Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!
Langbard
Apr. 23, 2014
Interesting thing adding dialogues! It makes you feel more inside the story!
However, I think you shouldn't have made dialogues go auto, it'a bit annoying
Could you please tell me what you mean by "dialogues go auto"? Not sure what you mean! It definitely has work to be done, though!
asahivita
Apr. 05, 2014
"Whoa! You're pretty far in the campaign. That's actually something that hasn't been implemented yet, sorry! :( If you like, I can unlock any skill or class that you want, for now?"
I would like some additional stat points for my chars..... enemies has overwhelming stat at later missions and many interesting strategy does not work anymore