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call click()

call click()

by cephei277

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call click()

Rating:
3.5
Released: October 12, 2018
Last updated: October 12, 2018
Developer: cephei277

Tags for call click()

Description

This is call click(). A simple idle/clicker game. Update your variable and loop values to reach huge numbers.

This is the first game I made and I am not sure how much further work I should put into this one. So what do you think? Feedback highly appreciated :)

As this game is made using HTML, JS and CSS you might detect some bugs regarding which browser you are using. I have tested with FF and Chrome mostly. But IE should do the Job as well.

Changelog:

12.10.2018
- extended story
- UI changes
- balance changes
- added feature autoMemoryModules

06.10.2018
- added new memory module upgrade

05.10.2018
- UI changes
- updated exploit system (you recieve exploit-points back you've already used)

04.10.2018
- added some more exploits
- fixed broken call-click button after rebooting again

03.10.2018
- rebooting is now possible at any time once you unlocked 1 memory module
- exploit "multiply loop2 x2" now applies to loop2 instead of loop1
- fixed broken call-click button after 2 or more reboots

Some browsers are caching JS files, so maybe it could need several reloads of the page to get the new ones.

How to Play

Instructions in-game. Mouse only.

Comments

0/1000
Geofferic avatar

Geofferic

Oct. 04, 2018

20
0

Game gets very stagnant about half-way through. I only kept going out of curiosity, hoping there'd be new mechanics ... but nope. You play for 10 minutes, that's all there is for the rest of the game. Disappointing, because I like the idea a lot and I like the aesthetics as well.

LockPick avatar

LockPick

Oct. 05, 2018

163
11

Looks interesting but way too click-heavy.

hardcz avatar

hardcz

Oct. 05, 2018

85
7

at the 256/512 module range I hit a wall, mostly in fun. Sure there's a goal of what comes next in the story line (left vague on purpose), however there's just not much here to make me want to continue playing the repetitive task of getting 50-54 memory slots per run to hit the next upgrades.... 5 runs that are exactly the same and boring for 1 upgrade to do that another 18-20 times to possibly get 2-6 more memory per run. It's a great start, hopefully you will find ways to keep it interesting.

Gpsithlord1 avatar

Gpsithlord1

Sep. 09, 2020

8
0

Manual saves and auto save both don't work

eXeKutioner avatar

eXeKutioner

Oct. 02, 2018

41
3

Wait, i can't reboot unless i pick an upgrade ?