MILLWRIGHT
by CS_Asset_Factory
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MILLWRIGHT
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Description
Raise three windmills in a farming parish. Every farm carts its grain to the nearest mill, walking round the river, the drystone walls and the ponds, and a bigger farm sends more carts. A mill once raised stays.
The number at the top of the screen, HAUL, is the parishโs total carting if a mill stood where you are, with the mills already raised. PAR is the least any three mills could give, found by trying every possible set of three places. Where HAUL is lowest for your first mill is rarely where your first mill should go.
Get within 1% of par for GOLD. Pass a parish and X shows where the best three mills stand; miss it and you get a clue instead. Ten parishes in this edition.
Made by Core Systems Asset Factory. AI disclosure: the code, art and text of this game were made with generative AI assistance. The music and sound effects are synthesised from note data, not by a generative audio model.
Age suitability: 13+ (the platform minimum). There is no violence, blood, strong language or mature content.
How to Play
Hold the arrow keys or WASD to walk. Z raises a mill (it asks first: Z again to raise, X to change your mind). X for back and the best mills or the clue, P to pause, M to mute. Mouse or touch: hold where you want to go; tap the millwright to raise a mill.
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