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Sum Points: Levels Pack

Sum Points: Levels Pack

by eliolanda

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Sum Points: Levels Pack

Rating:
3.4
Released: December 06, 2015
Last updated: December 06, 2015
Developer: eliolanda

Tags for Sum Points: Levels Pack

Description

Forty-one new levels are waiting to be solved.
Need more? Create your own with the level editor!

The game objective is to set value of target tiles to zero by placing subtraction tiles in the right positions. Blue circles decrease the value of target tiles in diagonal directions while red squares subtract values in horizontal and vertical directions.

How to Play

Editor description
--------------------------
Arrange target tiles and sum point tiles on the game field.
Use [T], [H] and [D] buttons to select corresponding tiles or use keys: Q, W, E.
To delete tiles click the [X] button or press R and then click on tiles to remove.
Use the [-] and [+] buttons to set values or use the mouse wheel or keys: 1-9, A, S.

Press the Load button to load a previously saved level. The Save button doesn't save the level to your system. It creates a restore point during the editing session. To load a custom level, copy its code to the 'LEVEL CODE' input field at the top of the screen and press Load.

To test a level press the Play button. If the level is passable it's code will appear at the top of the screen under the 'LEVEL CODE' input field. Select and copy the code from there. The blue string at the bottom of screen shows the latest completed level.
Controls

GAME:
-------------
MOUSE,
KEYS:
Z, Space, Backspace - Undo last move
R, Enter, Down - Restart Game
F1 - Show help (levels 1-7)
Esc - Main Menu
M, S - Music / Sound
L, Up - Select Level
Left, Right - Prev / Next Level

EDITOR:
-------------
A, S, 1-9, Mouse Wheel - Change Value
Q, W, E, R, Tab - Switch Tiles
Arrows - Move Tiles
Enter - Test Level

Comments

0/1000
Donkeyiser avatar

Donkeyiser

Dec. 11, 2015

61
1

I see no reason that we should not be able to click the tiles along the bottom to select which number to place. It just means you have to plan backwards and then try remember where you were going to put them.

drnoam avatar

drnoam

Jan. 02, 2016

16
0

Allow placing stones in any order, as others have said, and also let us click and move them around after they're placed. That would keep the main puzzle element going, but make it less frustrating.

Artydent avatar

Artydent

Dec. 11, 2015

37
2

It would be nice if we could place our stones in any ordere we chose.

isaacviesca avatar

isaacviesca

Dec. 14, 2015

22
4

i really hate to put the numbers in order

dzaefn avatar

dzaefn

Dec. 25, 2015

2
0

There's an odd, interesting reversi-like feel to this.