DN8:Pulse
by GamingYourWay
DN8:Pulse
Tags for DN8:Pulse
Description
We've taken all the popular features from the original "casual" bullet hell DN8, the evolving power-ups, being able to select your own path, the random soundtrack and pushed them forward with the use of stage3D*.
Also new to this version are unlockable perks, along with more challenges than before.
Enjoy the destruction.
*The game defaults to 30fps to enable it to run on the widest majority of machines. If you've got a good graphics card please go to Options > Graphics and knock it up to 60.
How to Play
WASD / Arrows / ZQSD / Mouse
P to pause.
Comments
Ibuuyk
Jul. 09, 2012
So, this is exactly the same as the first game, except prettier and easier?
ascdef
May. 04, 2012
Short, but lots of fun. It would be nice to unlock the other stages after the end just to see the ship overpowered.
zgnumu
May. 05, 2012
The graphics have evolved, but the game-play has fallen apart. Yes this game looks great, and I respect the work that went into it, but it feels very disparate. The 3D background gives the game a totally abstracted sense of spatial movement in 3D while the engine fire on the player ship suggests "upward" movement, and then there's the geometric enemy movement. It's like the game can't decide which way to go. Pacing is also all over the place -- quite a few enemies travel faster than player bullets, and so does the player ship (via mouse control). The music is also less "driven", with lighter drums, and softer synth (I replayed DN8 to compare). By comparison, DN8 had abstacted graphics that freed it from spatial cohesion, had faster player bullets, and an overall more intense (thus fun) game experience -- something DN:8 Pulse lacks.
sinjin25
May. 06, 2012
The defense drones make grazing needlessly difficult; there's nothing more frustrating than rushing towards an easy bullet just to have it deflected. Especially on those rapid fire patterns. I could've gotten so many lives D':
5/5 regardless
Andromedus
May. 02, 2012
Beautiful game!