Sweets Run

Sweets Run

by lanzegames
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Sweets Run

Rating:
2.7
Released: October 24, 2014
Last updated: November 04, 2014
Developer: lanzegames

Tags for Sweets Run

Description

= OVERVIEW =
A cute and fun run game for your mini breaks.
Easy and challenging, short and addictive.

Overcome the obstacles to earn points. Candies multiply the points you earn for each obstacle.
Try to survive as long as possible, and accumulate the highest score possible!
The game will get faster and harder as you progress.

Also available on "Google Play Store!":https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.Lanze.SweetsRun

= MADE-BY =
"http://www.twitter.com/lanzegames":http://www.twitter.com/lanzegames
"http://www.lanzegames.com/":http://www.lanzegames.com/

Graphics : "Hepari":https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Ftwitter.com%2Fhepari00
Programming : "Ushikun":http://icecreamsoft.com/
Music : "Darrell Dibur Reconose":http://DBGM.net)

How to Play

= CONTROLS =
Jump: Tap once. / J
Double-Jump: Tap mid-air. / J x 2
Sliding: Hold and flick! / F

Comments

0/1000
lanzegames avatar

lanzegames

Oct. 25, 2014

1
0

If you find Sweets Run too hard, this video could help you out: http://youtu.be/Y4I4YpT79Cs

manymaster avatar

manymaster

Nov. 05, 2014

1
0

Updated. This is not Sweets Run that I've known before!

legrandzoom avatar

legrandzoom

Apr. 11, 2015

1
0

Cute

zoozak avatar

zoozak

Oct. 24, 2014

1
0

This is great :)

FrozenFenrir avatar

FrozenFenrir

Oct. 24, 2014

0
2

this game is made way too unfair. easily half of those lollypop multipliers are placed in a manner that you will most likely touch an obstacle if you try to get them. i don't mind this kind of unfairness in much later levels, but on lvl 1 it's veeeeery frustrating. aside from that, really addicting graphics and music :) easily a 4/5 if it's less unfair (but for now, a 2/5, sorry :/)

lanzegames
lanzegames Developer

Thank you for your insightful feedback, FrozenFenrir. :) Actually, I think one just needs some retrying (and failing) to get a feel of how to evade obstacles, while not losing the lollypops. Only some lollipops are deliberately placed in impossible positions, and they don't appear at the very beginning of the game. The game is designed in the way that the fail is just a part of the game... Can you give it more time, and see if you can overcome that 'learning curve' and have fun with it? We are preparing a major update, and I would like to see if it's really way too punishing, or if it's just a thing you gotta deal with. Because on the mobile version, there are players that have scored over 3500.

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